porkman, neutral male angelic Priest ------------ |..\F......- |....d.....| |....@.....| ---.------ - [Porkman the Aspirant] St7 Dx13 Co10 In7 Wi15 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC4 Sn0 Xp1/0 T3 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. This is a burning wagon, which will burn you. Really step on it? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 88% Potion drop chance was reduced to 93% Armor drop chance was reduced to 78% Tool drop chance was reduced to 62% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: chaos spells (turn 31) The following skill became untrainable if you tried to train it too early: protection spells (turn 946) The following skill became untrainable after a while: chaos spells (turn 42158) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 31815) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38388 Monster spawn increase reached its maximum at turn 204948 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1733724 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: swayed justification (freq bonus 18) The monster species that spawned more often: lifeful kiowa (freq bonus 28) The monster species that spawned more often: EQ Sergeant (freq bonus 4) The monster species that spawned more often: beige colony (freq bonus 32) The monster species that spawned more often: wolfed thuggee (freq bonus 42) The monster species that spawned more often: blackbelt (freq bonus 40) The monster species that spawned more often: taker wort (freq bonus 20) The monster species that spawned more often: quadrennial sodden ratchet (freq bonus 12) The monster species that spawned more often: aroma lady (freq bonus 16) The monster species that spawned more often: opposing who wolf (freq bonus 7) The monster species that spawned more often: fife mushroom (freq bonus 14) The monster species that spawned more often: atavist scrawler (freq bonus 12) The monster species that spawned more often: wooden warp fungus (freq bonus 7) The monster species that spawned more often: homing thunder caller (freq bonus 24) The monster species that spawned more often: disrupter turret (freq bonus 18) The monster species that spawned more often: memo warp patch (freq bonus 33) The monster species that spawned more often: bilgiest gracelessly (freq bonus 15) The monster species that spawned more often: giant item trove (freq bonus 15) The monster species that spawned more often: white ooze (freq bonus 15) The monster species that spawned more often: readily maunderer (freq bonus 10) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster species that never randomly spawned: barb growth The monster species that never randomly spawned: spellstealer The monster species that never randomly spawned: voracious crasher The monster species that never randomly spawned: anybody appeaser The monster species that never randomly spawned: pile of slinger coins The monster species that never randomly spawned: obsequy foremast The monster species that never randomly spawned: evil jelly The monster species that never randomly spawned: bogged besting The monster species that never randomly spawned: acheri The monster species that never randomly spawned: undiscoverable baulkiest The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 20) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 34) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 45) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 8) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 13) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 9) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 12) Trap randomization happened for 1 in 81 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having corrosivity (0) Your chance to block was 21% You saw invisible You had infravision You had 1498 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of charging (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of phase door (BREADANDBUTTER POPGUN NUKE) scroll of standard id (CLITUS DISCUS) scroll of cure (CASH EM EXTENDED PAYDAY LOAN SERVICE) * scroll of extra healing (POKEMONGO GOTTA CHEAT EM ALL) * scroll of greater mana restoration (OBI WAN CANOPY) Spellbooks spellbook of healing (tartan) spellbook of resist sleep (psionic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.