porkman, neutral male angelic Priest -- ------ .......@+ |......d| |.......| |.......| |....... --------- [Porkman the Aspirant] St5 Dx9 Co8 In6 Wi12 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 95% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 80% Weapon drop chance was reduced to 50% Tool drop chance was reduced to 78% Food drop chance was reduced to 72% Monster death drops spawned with only 99% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: implants (turn 41) The following skill became untrainable if you tried to train it too early: attack spells (turn 52) The following skill became untrainable after a while: high heels (turn 63310) The following skill couldn't be trained before a certain turn number is reached: mace (turn 33852) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7029 Monster spawn increase reached its maximum at turn 154389 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 908846 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: vaporized fabric of reality (freq bonus 8) The monster species that spawned more often: winter wolf cub (freq bonus 16) The monster species that spawned more often: valance legitimatize (freq bonus 14) The monster species that spawned more often: astrodome driftage (freq bonus 10) The monster species that spawned more often: sprung jure (freq bonus 18) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 27) The monster species that spawned more often: chaos mutant (freq bonus 8) The monster species that spawned more often: enforcer unbearably overfilling calorimeter (freq bonus 56) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 18) The monster species that spawned more often: evil kneevil (freq bonus 3) The monster species that spawned more often: Kankurou Nishiyama (freq bonus 36) The monster species that spawned more often: bestial inferential (freq bonus 5) The monster species that spawned more often: rad southerner (freq bonus 12) The monster species that spawned more often: insulting ghost (freq bonus 16) The monster species that spawned more often: islet wrestled (freq bonus 6) The monster species that spawned more often: arithmetic skeining (freq bonus 5) The monster species that spawned more often: umbra colony (freq bonus 18) The monster species that spawned more often: night sparrow (freq bonus 4) The monster species that spawned more often: oscillator (freq bonus 9) The monster species that spawned more often: winter wolf (freq bonus 10) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster species that never randomly spawned: woodchuck The monster species that never randomly spawned: cambism oliver The monster species that never randomly spawned: Mister Garbage Houses The monster species that never randomly spawned: orange starlit sky The monster species that never randomly spawned: nohoho The monster species that never randomly spawned: brighter boomer The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: clumsy sphere The monster species that never randomly spawned: krishna sudsing relique tucked untidiest presumptuously The monster species that never randomly spawned: charey The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 34) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 5) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 12) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 68) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: metal spell trap (freq bonus 3) Trap randomization happened for 1 in 190 traps Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having sickopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Goddess, Doom and Poltergeist Your deity was Doom The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (89) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (PANACHE EM EXTENDED BEAU GESTE) scroll of healing (A WILD STEELIX APPEARED) scroll of mana (XOR OTA) scroll of phase door (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of standard id (AINZ OOAL GOWN) scroll of cure (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) * scroll of extra healing (LDL 750 MG SLASH DL) * scroll of greater mana restoration (AS IF FEEL SOMETHING) Spellbooks spellbook of healing (scribbled) spellbook of detect food (lunar) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.