porkman, neutral male angelic Priest ------------- |...........| |...@.......| |..f.|....$.| |...........| |...........| |.........--- ----------- [Porkman the Aspirant] St11 Dx7 Co10 In6 Wi16 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: teleport control You could not have this property intrinsically: disintegration resistance Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 35 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 91% Armor drop chance was reduced to 85% Monster death drops spawned with only 95% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: pick-axe (turn 3) The following skill became untrainable if you tried to train it too early: shield (turn 8856) The following skill became untrainable after a while: club (turn 28680) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 19225) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62871 Monster spawn increase reached its maximum at turn 275571 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 355776 The monster class that cannot be genocided was vampire The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: trip grue (freq bonus 12) The monster species that spawned more often: marveled pharmaceutical (freq bonus 6) The monster species that spawned more often: ransomable psychoanalyst (freq bonus 4) The monster species that spawned more often: impose furthering (freq bonus 18) The monster species that spawned more often: ice wall (freq bonus 48) The monster species that spawned more often: fake stalk (freq bonus 6) The monster species that spawned more often: Deckschmae (freq bonus 6) The monster species that spawned more often: lockup renewed (freq bonus 6) The monster species that spawned more often: icewoman (freq bonus 14) The monster species that spawned more often: humanoid dryad (freq bonus 24) The monster species that spawned more often: old sky dragon (freq bonus 16) The monster species that spawned more often: fairy dragon (freq bonus 18) The monster species that spawned more often: laten warp patch (freq bonus 8) The monster species that spawned more often: Seraph (freq bonus 4) The monster species that spawned more often: One-Eyed Jack (freq bonus 8) The monster species that spawned more often: hoe (freq bonus 24) The monster species that spawned more often: chemoreceptivity transit amateurishly (freq bonus 12) The monster species that spawned more often: Toxic Kop (freq bonus 6) The monster species that spawned more often: smart penetrator (freq bonus 12) The monster species that spawned more often: weary-looking traveler (freq bonus 12) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: baby black dragon The monster species that never randomly spawned: gray speeze The monster species that never randomly spawned: commissioner lighten The monster species that never randomly spawned: aider laywomen menacing kindergartner moderately The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: neurotoxin fly The monster species that never randomly spawned: Vargo, Tyrant of Fire The monster species that never randomly spawned: time spore The monster species that never randomly spawned: black and white force patch The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 4) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 14) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 66) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 9) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 13) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 43) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 10) Trap randomization happened for 1 in 331 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (466) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of mana (SWAGLAB) scroll of phase door (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of standard id (LAST OF MY RACE BECAUSE IT SUCKS) scroll of cure (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of extra healing (SO QUE SWING) * scroll of greater mana restoration (CTRL ALT DEL) Spellbooks spellbook of healing (hungry) spellbook of wizard lock (colorglad) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.