porkman, neutral male angelic Priest --------------- ---- ---- |................@......| |...............d.......| |.......................| ------------------------- [Porkman the Aspirant] St14 Dx12 Co9 In5 Wi17 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 99% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 50% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 75% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: attack spells (turn 48) The following skill became untrainable if you tried to train it too early: healing spells (turn 308) The following skill became untrainable after a while: general combat (turn 17933) The following skill couldn't be trained before a certain turn number is reached: lance (turn 17481) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19084 Monster spawn increase reached its maximum at turn 202024 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4347300 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: reseller nonmythically rickshaw (freq bonus 8) The monster species that spawned more often: vacuum stalk (freq bonus 10) The monster species that spawned more often: red worm (freq bonus 21) The monster species that spawned more often: pink unicorn (freq bonus 12) The monster species that spawned more often: dark maggot (freq bonus 10) The monster species that spawned more often: Deth (freq bonus 16) The monster species that spawned more often: lull ghost (freq bonus 54) The monster species that spawned more often: disintegrator lord (freq bonus 18) The monster species that spawned more often: flesheater (freq bonus 8) The monster species that spawned more often: porter hungry stalk (freq bonus 24) The monster species that spawned more often: functioning babelfish (freq bonus 24) The monster species that spawned more often: brown colony (freq bonus 5) The monster species that spawned more often: garter snake (freq bonus 30) The monster species that spawned more often: wereblacklight (freq bonus 84) The monster species that spawned more often: sepia wort (freq bonus 48) The monster species that spawned more often: slime ghost (freq bonus 10) The monster species that spawned more often: small troll (freq bonus 20) The monster species that spawned more often: overdose coexisted (freq bonus 24) The monster species that spawned more often: watch dragon (freq bonus 24) The monster species that spawned more often: stump quarreling (freq bonus 16) The monster trait that was more common: monsters whose attacks create traps (freq bonus 3) The monster species that never randomly spawned: Infested Bralani The monster species that never randomly spawned: steel missingno The monster species that never randomly spawned: meso wight The monster species that never randomly spawned: jollifying glasswork The monster species that never randomly spawned: Infernal Kop The monster species that never randomly spawned: freemason councillor The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: invincibly chaptering The monster species that never randomly spawned: royal assassin The monster species that never randomly spawned: ferret kit The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 14) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 20) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 8) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 19) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 4) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Trap randomization happened for 1 in 121 traps Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of confuse monster (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of healing (ENTIENDES ESTA LENGUA) scroll of mana (FUCK OFF YOU MISS ASS) scroll of phase door (NOLIFEFORCE) scroll of standard id (WANNA UNDRESS PALE NIGHT) scroll of cure (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of extra healing (PRINTING CONDEMNED THEIR DUMB MANS) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Spellbooks spellbook of healing (venerable) spellbook of knock (stellar) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.