porkman, neutral male angelic Priest ---+--- |.....| |$@...| |.d...- ------- [Porkman the Aspirant] St7 Dx9 Co7 In4 Wi16 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: infravision You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 42 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 108 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 78% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 8) The following skill became untrainable if you tried to train it too early: morning star (turn 1500) The following skill became untrainable after a while: implants (turn 40817) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 29457) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75045 Monster spawn increase reached its maximum at turn 238361 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4103880 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: bedpost rolled (freq bonus 9) The monster species that spawned more often: memo stalk (freq bonus 14) The monster species that spawned more often: wonderful lady (freq bonus 3) The monster species that spawned more often: saber cat (freq bonus 6) The monster species that spawned more often: reprise thrower congenitally collard (freq bonus 15) The monster species that spawned more often: mediocrity cannon impudent (freq bonus 30) The monster species that spawned more often: plethoric derogating (freq bonus 4) The monster species that spawned more often: blink mushroom (freq bonus 24) The monster species that spawned more often: sweet prostitute (freq bonus 12) The monster species that spawned more often: spectre (freq bonus 4) The monster species that spawned more often: porter floating eye (freq bonus 6) The monster species that spawned more often: werewolf (freq bonus 10) The monster species that spawned more often: lord bat (freq bonus 4) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 18) The monster species that spawned more often: ekans (freq bonus 6) The monster species that spawned more often: apocalypse (freq bonus 12) The monster species that spawned more often: giant owl (freq bonus 8) The monster species that spawned more often: consumed ice boar (freq bonus 4) The monster species that spawned more often: sniper bundle head (freq bonus 12) The monster species that spawned more often: elite ineducable (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 8) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 24) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 6) The monster species that never randomly spawned: land spider The monster species that never randomly spawned: blank bulb The monster species that never randomly spawned: cloaked xorn The monster species that never randomly spawned: krishna sudsing relique tucked untidiest presumptuously The monster species that never randomly spawned: cursed warp fungus The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: testatum tormented clownishly The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: seconded washwoman The monster species that never randomly spawned: harrowbark wandle The monster class that more likely to generate with musable stuff: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 38) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 13) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 88) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 4) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 11) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 18) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 24) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 13) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 60) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 12) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 4) Trap randomization happened for 1 in 836 traps Next attribute increase check would have come at turn 1740 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nereus, Neptune and Proteus Your deity was Neptune The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (354) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of create familiar (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of healing (POKEMON GO KILLS PEOPLE) scroll of mana (THE FITNESS GRAM PACER TEST) scroll of phase door (MICRODOLLAROFT) scroll of standard id (SCROLL LABELS ARE PART OF SLEXQDB) scroll of cure (GENIE STUNT IS MORE POWER) * scroll of extra healing (MOMOMO MELASOUT PEU PHRE) * scroll of greater mana restoration (POWER IS GREATER THE BASE IS LESS) Spellbooks spellbook of healing (pageless) spellbook of wizard lock (stinking) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.