porkman, neutral male angelic Priest ### -@- .f... ------ [Porkman the Aspirant] St9 Dx8 Co12 In4 Wi17 Ch3 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: wallwalking You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 89% Wand drop chance was reduced to 77% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 75% Tool drop chance was reduced to 98% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: chaos spells (turn 14) The following skill became untrainable if you tried to train it too early: attack spells (turn 1820) The following skill became untrainable after a while: hammer (turn 3839) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 51987) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41034 Monster spawn increase reached its maximum at turn 182558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 419136 The monster class that cannot be genocided was naga The monster class that was spawned more often: jabberwock (freq bonus 5) The monster species that spawned more often: sst bulb (freq bonus 12) The monster species that spawned more often: thick deep one (freq bonus 48) The monster species that spawned more often: monkey mummy (freq bonus 32) The monster species that spawned more often: aphagia domineering overimpressed (freq bonus 20) The monster species that spawned more often: blargg (freq bonus 20) The monster species that spawned more often: rainbow colony (freq bonus 21) The monster species that spawned more often: Greylevel Kop (freq bonus 54) The monster species that spawned more often: ftp daemon (freq bonus 14) The monster species that spawned more often: flying clam (freq bonus 14) The monster species that spawned more often: sympathetic cognizance measuring cologned (freq bonus 36) The monster species that spawned more often: green shinto priest (freq bonus 8) The monster species that spawned more often: minighost (freq bonus 32) The monster species that spawned more often: dyke intentionally (freq bonus 28) The monster species that spawned more often: inferno snail (freq bonus 22) The monster species that spawned more often: swearer somersaulting (freq bonus 144) The monster species that spawned more often: incontestable forwardly (freq bonus 42) The monster species that spawned more often: primmer enjoin (freq bonus 18) The monster species that spawned more often: favoritism insolvable misinterpreting (freq bonus 48) The monster species that spawned more often: bank robber (freq bonus 30) The monster species that spawned more often: ferrous wort (freq bonus 63) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster species that never randomly spawned: formula 1 champion The monster species that never randomly spawned: periodontia intermarrying The monster species that never randomly spawned: ill wort The monster species that never randomly spawned: shiny botchily The monster species that never randomly spawned: chaotic spawn The monster species that never randomly spawned: K2 beholder The monster species that never randomly spawned: caster druid The monster species that never randomly spawned: ray turret The monster species that never randomly spawned: hemophilic straiten The monster species that never randomly spawned: unrepentingly salesperson The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 20) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 44) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 33) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 34) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 4) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 10) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 9) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 18) Trap randomization happened for 1 in 542 traps Trap difficulty was increased by 68 Next attribute increase check would have come at turn 442 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Saint Cuthbert, Helm and Mask Your deity was Helm The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of charging (GRAE GURL) scroll of healing (S VEKTORI R TENSORI) scroll of mana (BIRD STUNT IS BETTER) scroll of phase door (WET WITH WATER) scroll of standard id (SKCUS YELDUD) scroll of cure (DRAW SHOCK STUNT) * scroll of extra healing (CHINTAI LOOKS LIKE A GIRL) * scroll of greater mana restoration (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) Spellbooks spellbook of healing (cyan) spellbook of resist sleep (black) Potions * potion of water (clear) potion of oil (magenta) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.