porkman, neutral male angelic Priest }} } }} }} } }}} } } }} } } }}}} }}}}}}}} } }}} }} } } }} }}}}}}}}}}}}}}} } } }}} } } } }} }}}}}}}}} }}}}}}}}}}}}}}} } } } }}} }} }}}} }}}}}}}} }}}}}}}}}}}} } }}} } }} }}}} }}}}}}}}} }}}}}}} }} }} }} } }} }}} }} }}}}}}}} }}}} .$Z }} }} } }}}}}}}}}}}}}} }}} } ZWW.}} }} } }}}}}}} }} }}}}} } } }} ZW@.}}} }} }}}} } }}}} }}}}}}}} ....% }} } } } } }}}}}}}} }} ... } }} }} } }} }} } }}}}}}}}}}} }} }} } }}} }} }}}} } } }}}}}}}}}}}}} }} } }} }}} }}}}} } }} } } }}}}}}}}} }}} } }} }}}} }}}}}}}} }} }}}}}} }}}}}}}} }} }}}} }} }}}} }}}}}} }}}}}}}}}}}} }} }} } } }} } }}}}}}}}}}}}}} }}}} }} } }}} } } } } }} } } }} } [Porkman the Aspirant] St15 Dx5 Co9 In4 Wi8 Ch9 PriAngMalNeu S2215 Dlvl:4 $31 HP-5(1) Pw17(35) AC5 Sn0 Xp2/39 T1377 Sat Latest messages [-1 -> 11] The wraith touches you! [-1 -> 10] [-5 -> 5] The wraith touches you! [-1 -> 4] [-1 -> 3] Unknown command ' '. In what direction? [47896321><] You feel better. The wraith touches you! [-1 -> 13] [-2 -> 11] The wraith touches you! [-1 -> 10] [-1 -> 9] The wraith touches you! [-1 -> 8] Goodbye level 3. You die... Your inventory Amulets G - an uncursed amulet of ESP called eSP (being worn) {0} Weapons a - a blessed +0 mace (weapon in hand) {12} H - a blessed +0 axe {24} Armor b - a blessed +0 robe (being worn) {16} c - a * blessed +2 small shield (being worn) {12} B - an uncursed +2 skullcap (being worn) {20} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} u - 8 uncursed Pork Kebabs {0} z - an uncursed sandwich {0} A - an uncursed tripe ration {0} D - 4 blessed pears {0} Scrolls j - a blessed finalized scroll of magic mapping {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 4 uncursed scrolls of standard id {0} p - 2 uncursed scrolls of cure {0} r - an uncursed scroll of remove curse called screw amy {0} v - a blessed scroll of teleportation called affirmative gayness {0} w - an uncursed scroll of blank paper {0} x - an uncursed finalized scroll of blank paper {0} C - an uncursed scroll of identify called purple piss! {0} E - a blessed scroll of remove curse called screw amy {0} F - an uncursed scroll of scare monster called amy's body is filled with fleece {0} Spellbooks h - a blessed spellbook of healing (2:1) {0} i - a blessed spellbook of light (3:1) {0} Potions d - 2 potions of holy water {0} e - 2 finalized potions of holy water {0} Rings q - an uncursed +5 ring of protection {0} Wands s - an uncursed wand of entrapping (0:2) {0} t - an uncursed wand of sleep called sleep/death (0:6) {0} Tools k - an uncursed magic marker (0:92) {0} y - an uncursed partly used tallow candle called nonmagic 1 (1999) {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 17 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 50% chance Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 95% Potion drop chance was reduced to 81% Armor drop chance was reduced to 60% Food drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: high heels (turn 60) The following skill became untrainable if you tried to train it too early: firearms (turn 18) The following skill became untrainable after a while: crossbow (turn 28792) The following skill couldn't be trained before a certain turn number is reached: flail (turn 44007) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15297 Monster spawn increase reached its maximum at turn 109585 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9047331 The monster class that cannot be genocided was kobold Today, this monster class was always generated invisible: orc The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: movanic deva (freq bonus 36) The monster species that spawned more often: Mister be silent kert (freq bonus 8) The monster species that spawned more often: freightage rudimentary (freq bonus 12) The monster species that spawned more often: hidden stalk (freq bonus 8) The monster species that spawned more often: dwarven messenger (freq bonus 10) The monster species that spawned more often: metamer rotten (freq bonus 48) The monster species that spawned more often: undvead lich (freq bonus 15) The monster species that spawned more often: jubjub bat (freq bonus 24) The monster species that spawned more often: sweet coquette (freq bonus 12) The monster species that spawned more often: ore couatl (freq bonus 16) The monster species that spawned more often: village fool (freq bonus 20) The monster species that spawned more often: pink wort (freq bonus 10) The monster species that spawned more often: ass troll (freq bonus 24) The monster species that spawned more often: lava nymph (freq bonus 5) The monster species that spawned more often: large rust monster (freq bonus 30) The monster species that spawned more often: jiggly calendered (freq bonus 48) The monster species that spawned more often: gloom (freq bonus 20) The monster species that spawned more often: undead gladiator (freq bonus 16) The monster species that spawned more often: black dragon (freq bonus 30) The monster species that spawned more often: antibody boulevard misjudgment (freq bonus 10) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 15) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 8) The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: passim asking The monster species that never randomly spawned: Rhotomago, Prince of Time The monster species that never randomly spawned: crappy stalk The monster species that never randomly spawned: microcosm inoffensively The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: pr0n girl The monster species that never randomly spawned: fire sliant The monster species that never randomly spawned: lethe grue The monster species that never randomly spawned: finnish explorer The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 13) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 16) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 19) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 35) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 4) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 9) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 3) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 33) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 4) Trap randomization happened for 1 in 863 traps Next attribute increase check would have come at turn 1988 Strength training was 18 Dexterity training was 39 Wisdom training was 7 Constitution training was 21 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You saw invisible You were telepathic You had infravision You had 3015 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nicki Minaj, Taylor Swift and Miley Cyrus Your deity was Taylor Swift The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 102% b - light 1 divine 0% 87% Techniques known in the end Name Level Status turn undead 2XR Soon(44) blessing 2X Prepared(0) spirituality check 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of ESP called eSP (twisted) Armor robe (purple robe) skullcap (complete helmet) Scrolls scroll of magic mapping (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of healing (TIGHT SPANDEX SHIRT) scroll of mana (TOBYFOXHACK NETTALE) scroll of phase door (ZESE PLASHCH) scroll of standard id (FULL SMARTIE) scroll of cure (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) * scroll of extra healing (ROMHACK MADE BY HITLER) * scroll of greater mana restoration (CHRIS ANGST) scroll of remove curse called screw amy (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of teleportation called affirmative gayness (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of identify called purple piss! (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of scare monster called amy's body is filled with fleece (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of blank paper (unlabeled) Spellbooks spellbook of healing (generous) spellbook of light (everlasting) Potions * potion of water (clear) Rings ring of protection (zircon) Wands wand of entrapping (painted) wand of sleep called sleep/death (bronze) Tools tallow candle called nonmagic 1 (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 46 times You killed 44 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Grand Master) (36 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (66 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (26 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...