porkman, neutral male angelic Priest -------.--- |.......... |.....d@..| |......$..| ------.---- [Porkman the Aspirant] St8 Dx4 Co13 In5 Wi6 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 96% Food drop chance was reduced to 95% Monster death drops spawned with only 65% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 161) The following skill became untrainable if you tried to train it too early: body spells (turn 540) The following skill became untrainable after a while: elemental spells (turn 15543) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 18751) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14099 Monster spawn increase reached its maximum at turn 232117 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4433808 The monster class that cannot be genocided was trove The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: interning unconquerably engulf (freq bonus 30) The monster species that spawned more often: ital optometrical eliminant (freq bonus 24) The monster species that spawned more often: grah sephirah (freq bonus 28) The monster species that spawned more often: fellating sheer (freq bonus 8) The monster species that spawned more often: small gas spore (freq bonus 20) The monster species that spawned more often: EQ Kop (freq bonus 16) The monster species that spawned more often: training ray (freq bonus 12) The monster species that spawned more often: mountain centaur (freq bonus 8) The monster species that spawned more often: furthered krill emceeing (freq bonus 6) The monster species that spawned more often: hidden bird (freq bonus 42) The monster species that spawned more often: scythe uppermost late (freq bonus 4) The monster species that spawned more often: gug (freq bonus 28) The monster species that spawned more often: melee bug (freq bonus 15) The monster species that spawned more often: petty steam vortex (freq bonus 20) The monster species that spawned more often: poorly disagree soothsaying (freq bonus 6) The monster species that spawned more often: deceiving force fungus (freq bonus 20) The monster species that spawned more often: lilac patch (freq bonus 30) The monster species that spawned more often: voltalisk (freq bonus 14) The monster species that spawned more often: sprigling (freq bonus 12) The monster species that spawned more often: soul killer (freq bonus 5) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 8) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster species that never randomly spawned: yellow star The monster species that never randomly spawned: grand wraith The monster species that never randomly spawned: orc sergeant The monster species that never randomly spawned: goblin dart-thrower The monster species that never randomly spawned: flower girl The monster species that never randomly spawned: phasing jabberwock The monster species that never randomly spawned: Blight Disease The monster species that never randomly spawned: thieving woman The monster species that never randomly spawned: Axel The monster species that never randomly spawned: tron bug The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 9) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 30) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 33) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 39) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this trap was always invisible: changing directive trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 2) Trap randomization happened for 1 in 379 traps Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Hersifon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (347) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of scare monster (ATTACC PROTECC WHACC SUCC) scroll of healing (DARTS DIVINATIONS TRAPSANDDOORS) scroll of mana (MOVE FINGERS TO DISTUB BY STUNTS) scroll of phase door (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of standard id (OM NOM NOM) scroll of cure (NHINRIL) * scroll of extra healing (BOJACK HORSEMAN SEASON FIVE) * scroll of greater mana restoration (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) Spellbooks spellbook of healing (endangered) spellbook of sleep (impenetrable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.