porkman, neutral male angelic Priest -------- |.`..... +..@d..| |.$....+ -------- [Porkman the Aspirant] St13 Dx11 Co8 In7 Wi9 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: jumping You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 52% Implant drop chance was reduced to 81% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 90% Food drop chance was reduced to 94% Monster death drops spawned with only 88% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: divination spells (turn 34) The following skill became untrainable if you tried to train it too early: high heels (turn 627) The following skill became untrainable after a while: sexy flats (turn 28487) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 7460) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27695 Monster spawn increase reached its maximum at turn 287210 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2297932 The monster class that cannot be genocided was zombie The monster class that was spawned more often: pile of coins (freq bonus 6) The monster species that spawned more often: stalking journeyman lichen (freq bonus 21) The monster species that spawned more often: blue ogre (freq bonus 10) The monster species that spawned more often: very old magic dragon (freq bonus 10) The monster species that spawned more often: ankheg (freq bonus 24) The monster species that spawned more often: geriatrician animistic submitted (freq bonus 60) The monster species that spawned more often: time stalk (freq bonus 60) The monster species that spawned more often: shellacked mangiest (freq bonus 16) The monster species that spawned more often: ferral cat (freq bonus 22) The monster species that spawned more often: lucifer phenylketonuric (freq bonus 21) The monster species that spawned more often: Arle Nadja (freq bonus 10) The monster species that spawned more often: mangle billiard deceleration (freq bonus 16) The monster species that spawned more often: probe patch (freq bonus 7) The monster species that spawned more often: midgrue (freq bonus 16) The monster species that spawned more often: giant blue frog (freq bonus 32) The monster species that spawned more often: giant beart (freq bonus 36) The monster species that spawned more often: Jueblex (freq bonus 180) The monster species that spawned more often: joker ciao (freq bonus 48) The monster species that spawned more often: immune issuable (freq bonus 14) The monster species that spawned more often: misemployment rooking (freq bonus 7) The monster species that spawned more often: porter block stalk (freq bonus 18) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 5) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: expedient prevalent The monster species that never randomly spawned: dildo golem The monster species that never randomly spawned: black beetle The monster species that never randomly spawned: palpably infinitely The monster species that never randomly spawned: deadly ant The monster species that never randomly spawned: domestic dragon The monster species that never randomly spawned: gremlin leader The monster species that never randomly spawned: bright blue warp fungus The monster species that never randomly spawned: pain beam The monster species that never randomly spawned: great terror wyrm The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 34) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 10) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 74) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 5) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 13) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Trap randomization happened for 1 in 802 traps Next attribute increase check would have come at turn 1113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kormu, Sophie and Gabnid Your deity was Sophie The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (532) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of teleportation (A WINNER IS YOU) scroll of healing (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of mana (VIK LADY) scroll of phase door (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of standard id (POKEMONGO GOTTA CHEAT EM ALL) scroll of cure (ERO ERO ERO ERO MUSHROOM MUSHROOM) * scroll of extra healing (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) * scroll of greater mana restoration (0000000000 65535 F) Spellbooks spellbook of healing (redeemed) spellbook of detect monsters (wrath) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.