porkman, neutral male angelic Priest ------ ....| |....| |....| |....| |d@..| ------ [Porkman the Aspirant] St15 Dx10 Co12 In6 Wi17 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 213 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 85% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 96% Potion drop chance was reduced to 95% Armor drop chance was reduced to 92% Tool drop chance was reduced to 79% Food drop chance was reduced to 77% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: broadsword (turn 5) The following skill became untrainable if you tried to train it too early: high heels (turn 96) The following skill became untrainable after a while: shield (turn 27777) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 15791) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50031 Monster spawn increase reached its maximum at turn 139150 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4320182 The monster class that cannot be genocided was mummy The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: bad clone (freq bonus 8) The monster species that spawned more often: proliferating spear stank hebraizing lorn (freq bonus 9) The monster species that spawned more often: unabsorbed dogma (freq bonus 21) The monster species that spawned more often: crater fungus (freq bonus 12) The monster species that spawned more often: sun drake (freq bonus 4) The monster species that spawned more often: small giant (freq bonus 12) The monster species that spawned more often: prosthetic legal (freq bonus 16) The monster species that spawned more often: vulpix (freq bonus 15) The monster species that spawned more often: nerve bomb (freq bonus 8) The monster species that spawned more often: grinder (freq bonus 16) The monster species that spawned more often: horn drill turret (freq bonus 12) The monster species that spawned more often: airi (freq bonus 84) The monster species that spawned more often: impenetrable black unicorn (freq bonus 8) The monster species that spawned more often: ether disease bearer (freq bonus 8) The monster species that spawned more often: adventurer force patch (freq bonus 12) The monster species that spawned more often: black prostitute (freq bonus 6) The monster species that spawned more often: giant slug (freq bonus 6) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 8) The monster species that spawned more often: flay fraught (freq bonus 8) The monster species that spawned more often: identity horror (freq bonus 5) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster species that never randomly spawned: ejaculum overtake quito The monster species that never randomly spawned: correct bull The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: animated combat stiletto The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: olwolga The monster species that never randomly spawned: quadruhorse The monster species that never randomly spawned: define defuze The monster species that never randomly spawned: aggravated laser The monster species that never randomly spawned: high dwarven lord The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: life saving stone (gray) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 16) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 15) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 3) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 11) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 8) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 2) Trap randomization happened for 1 in 349 traps Trap difficulty was increased by 30 Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ladon, Namanda and Myria Your deity was Namanda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (473) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of rumor (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of healing (BU MISH MISH EMAS) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of standard id (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of cure (CHRISTINE FEMININE) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (SHUCKLEINOU) Spellbooks spellbook of healing (classy) spellbook of knock (zylon) Potions * potion of water (clear) potion of oil (white) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.