porkman, neutral male angelic Priest ---------- ..r@.....| |...d....+ .........| |...$....| ---------- [Porkman the Aspirant] St10 Dx10 Co13 In7 Wi6 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: free action You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 86% Wand drop chance was reduced to 98% Armor drop chance was reduced to 63% Food drop chance was reduced to 94% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: general combat (turn 118) The following skill became untrainable if you tried to train it too early: petkeeping (turn 2655) The following skill became untrainable after a while: general combat (turn 23658) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 35224) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91588 Monster spawn increase reached its maximum at turn 140298 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1331352 The monster class that cannot be genocided was dragon The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: colony lichen (freq bonus 28) The monster species that spawned more often: breakoff mushroom (freq bonus 12) The monster species that spawned more often: humanlike dragon (freq bonus 36) The monster species that spawned more often: adventurer fungus (freq bonus 72) The monster species that spawned more often: gore force patch (freq bonus 14) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 18) The monster species that spawned more often: yuki-thiefesia (freq bonus 72) The monster species that spawned more often: naiad elemental (freq bonus 14) The monster species that spawned more often: dogmatic ramified (freq bonus 7) The monster species that spawned more often: dark naga (freq bonus 5) The monster species that spawned more often: Barbara (freq bonus 36) The monster species that spawned more often: doozer chlorpromazine (freq bonus 12) The monster species that spawned more often: indigo stalk (freq bonus 42) The monster species that spawned more often: amnesia monster (freq bonus 24) The monster species that spawned more often: chess master (freq bonus 30) The monster species that spawned more often: yogini streamed (freq bonus 60) The monster species that spawned more often: green orc (freq bonus 30) The monster species that spawned more often: original mumak (freq bonus 30) The monster species that spawned more often: low priest (freq bonus 6) The monster species that spawned more often: thick vrock (freq bonus 36) The monster trait that was more common: monsters that count as dwarf (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 12) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster species that never randomly spawned: radiance pardonably disconcertment The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: Eihort, the Thing in the Labyrinth The monster species that never randomly spawned: hell bovine The monster species that never randomly spawned: techno star The monster species that never randomly spawned: crepuscule mimic The monster species that never randomly spawned: four-headed hydra The monster species that never randomly spawned: visor The monster species that never randomly spawned: novice rogue The monster species that never randomly spawned: Moon, the Cat The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 60) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 20) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 181) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 13) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 65) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 1) Trap randomization happened for 1 in 807 traps Next attribute increase check would have come at turn 838 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kelvin, Celsius and Fahrenheit Your deity was Celsius The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (361) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (KRUIEMEDISYNE) scroll of mana (RW NW PRT M HRW) scroll of phase door (THE NETHACK DEVTEAM IS NOT DEAD) scroll of standard id (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of cure (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of extra healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) * scroll of greater mana restoration (DEHARK A SONE BHELL) Spellbooks spellbook of healing (freed) spellbook of light (thorny) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.