porkman, neutral male angelic Priest --- .+ #.| #$@| |..f| ----- [Porkman the Aspirant] St4 Dx13 Co13 In8 Wi15 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC4 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: infravision You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 84% Food drop chance was reduced to 96% Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: martial arts (turn 17) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 108) The following skill became untrainable after a while: divination spells (turn 32098) The following skill couldn't be trained before a certain turn number is reached: whip (turn 22019) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 115140 Monster spawn increase reached its maximum at turn 210204 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 434044 The monster class that cannot be genocided was (null) The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: cheater (freq bonus 11) The monster species that spawned more often: super stealth lich (freq bonus 16) The monster species that spawned more often: soul killer blowdart (freq bonus 16) The monster species that spawned more often: lode superintended staying (freq bonus 14) The monster species that spawned more often: windowed sextan (freq bonus 16) The monster species that spawned more often: blemmye (freq bonus 20) The monster species that spawned more often: xtreme tracker (freq bonus 7) The monster species that spawned more often: Genjuro (freq bonus 18) The monster species that spawned more often: noonday chokey (freq bonus 33) The monster species that spawned more often: solstitial feyer (freq bonus 14) The monster species that spawned more often: decalcified phony biome (freq bonus 38) The monster species that spawned more often: girl in odorous sneakers (freq bonus 21) The monster species that spawned more often: shady soul (freq bonus 27) The monster species that spawned more often: werewolf (freq bonus 16) The monster species that spawned more often: stardust growth (freq bonus 24) The monster species that spawned more often: dragonite (freq bonus 24) The monster species that spawned more often: antiprohibition backfired (freq bonus 48) The monster species that spawned more often: control nurse (freq bonus 7) The monster species that spawned more often: infernal cuneate (freq bonus 24) The monster species that spawned more often: icy light (freq bonus 18) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 9) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 12) The monster trait that was more common: monsters with poison resistance (freq bonus 10) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 8) The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: Skylla The monster species that never randomly spawned: drainer gnome The monster species that never randomly spawned: gorgon The monster species that never randomly spawned: huge battle tank The monster species that never randomly spawned: petty nightwing The monster species that never randomly spawned: Graz'zt The monster species that never randomly spawned: cobwebbier rancid unconcerned hesitating The monster species that never randomly spawned: Radiant Archon The monster species that never randomly spawned: fighter golem The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 33) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 69) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 2) Trap randomization happened for 1 in 915 traps Next attribute increase check would have come at turn 432 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tartarica, Acetica and Hydrocloria Your deity was Acetica The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of taming (DNETHACK HAS HIGH HEELSES) scroll of healing (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of mana (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of phase door (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of standard id (HASH EM EXTENDED BREAKFAST) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of extra healing (HELPING SUM STARE CAVITY TOFU) * scroll of greater mana restoration (MORAL RISE WHEN BURN) Spellbooks spellbook of healing (crepuscle) spellbook of resist poison (gameplay-altering) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.