porkman, neutral male angelic Priest -- ---- |....@| |....d| |.|...| |.....| ------- [Porkman the Aspirant] St11 Dx8 Co8 In7 Wi12 Ch3 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: improved vision You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 44% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 51% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 72% Tool drop chance was reduced to 48% Food drop chance was reduced to 90% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: healing spells (turn 30) The following skill became untrainable if you tried to train it too early: attack spells (turn 80) The following skill became untrainable after a while: martial arts (turn 28381) The following skill couldn't be trained before a certain turn number is reached: shield (turn 32781) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50923 Monster spawn increase reached its maximum at turn 106084 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1089500 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: aureolae newel (freq bonus 24) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 5) The monster species that spawned more often: dinosaur (freq bonus 12) The monster species that spawned more often: dog (freq bonus 16) The monster species that spawned more often: venom turret (freq bonus 6) The monster species that spawned more often: asian lady (freq bonus 12) The monster species that spawned more often: sociosexual unhitching overrated bilged (freq bonus 6) The monster species that spawned more often: undead doom marine (freq bonus 36) The monster species that spawned more often: revivified patronizing (freq bonus 15) The monster species that spawned more often: it goes nothing more perry (freq bonus 24) The monster species that spawned more often: swan (freq bonus 60) The monster species that spawned more often: june between (freq bonus 16) The monster species that spawned more often: bigsting ant (freq bonus 21) The monster species that spawned more often: night hulk (freq bonus 64) The monster species that spawned more often: freemason provincial grand master (freq bonus 10) The monster species that spawned more often: cryptically mutilated dab (freq bonus 24) The monster species that spawned more often: nose (freq bonus 15) The monster species that spawned more often: memory bulb (freq bonus 5) The monster species that spawned more often: shadow troll (freq bonus 36) The monster species that spawned more often: arvogene (freq bonus 18) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 5) The monster species that never randomly spawned: njuper The monster species that never randomly spawned: recent certificate pundit wireworm The monster species that never randomly spawned: swamp ghost The monster species that never randomly spawned: productively unlike The monster species that never randomly spawned: Feagwath, the Undead Sorcerer The monster species that never randomly spawned: atomic turret The monster species that never randomly spawned: orchestra uncle The monster species that never randomly spawned: slinging opal gems The monster species that never randomly spawned: Little Marie The monster species that never randomly spawned: braying touchback The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 12) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 34) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 52) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 6) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 9) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 13) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 94) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 2) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (BLESSED GENOCIDE) scroll of healing (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) scroll of mana (ROCKWORM LOCKWORM SOCKWORM) scroll of phase door (THE THE GHOSTSES) scroll of standard id (TSCHONBLAEIHA) scroll of cure (FIST HEAVY BIG DAMAGE SPEE WORK) * scroll of extra healing (PHAM NUWEN) * scroll of greater mana restoration (RUECKSCHRITT GEGENUEBER OBLIVION) Spellbooks spellbook of healing (switching) spellbook of knock (ancient) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.