porkman, neutral male angelic Priest --------- ........| |.......| |.......| |.......| |....@..| |...d...| |........ --------- [Porkman the Aspirant] St10 Dx8 Co9 In5 Wi12 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: drain resistance You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 81% Ring drop chance was reduced to 50% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 84% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: divination spells (turn 80) The following skill became untrainable if you tried to train it too early: shield (turn 392) The following skill became untrainable after a while: lightsaber (turn 51518) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 46629) Heavy curses were more common by 50% Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39520 Monster spawn increase reached its maximum at turn 104463 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 297228 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: Lugribossk (freq bonus 8) The monster species that spawned more often: highly explosive bomb (freq bonus 3) The monster species that spawned more often: Multiplar Grigori (freq bonus 12) The monster species that spawned more often: organized hc thief (freq bonus 8) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 12) The monster species that spawned more often: giant yellow ant (freq bonus 18) The monster species that spawned more often: nexus fungus (freq bonus 12) The monster species that spawned more often: super vanishing point (freq bonus 9) The monster species that spawned more often: peng naiad (freq bonus 6) The monster species that spawned more often: split draconian (freq bonus 8) The monster species that spawned more often: Schalotte (freq bonus 21) The monster species that spawned more often: cyan dragon (freq bonus 36) The monster species that spawned more often: melee bug (freq bonus 6) The monster species that spawned more often: clock warp fungus (freq bonus 8) The monster species that spawned more often: confused bitch (freq bonus 18) The monster species that spawned more often: hussy (freq bonus 2) The monster species that spawned more often: sane patch (freq bonus 3) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 4) The monster species that spawned more often: meowth (freq bonus 14) The monster species that spawned more often: uranium dragon bat (freq bonus 24) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 12) The monster species that never randomly spawned: renting ganged graffiti The monster species that never randomly spawned: Aleax radiator The monster species that never randomly spawned: Ksenia's stiletto boot The monster species that never randomly spawned: hungry stalk The monster species that never randomly spawned: six of spades The monster species that never randomly spawned: goddam dwarfed The monster species that never randomly spawned: Yasaman The monster species that never randomly spawned: +1 sm wall The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: darkest thief The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 8) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 9) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 17) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 4) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 2) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this trap was always invisible: long screwup trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 8) Trap randomization happened for 1 in 530 traps Next attribute increase check would have come at turn 2050 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Atum, Kamui and Coatlique Your deity was Kamui The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (314) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of enchant armor (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of healing (INESSENTIAL INFILTRATED IVY) scroll of mana (TOIL AND TROUBLE) scroll of phase door (FNORD) scroll of standard id (NUMB IF HITTED SERIOUS IF HURT) scroll of cure (MENEBACHYCH BADEDOPHO BAINCHOOOCH) * scroll of extra healing (HITME) * scroll of greater mana restoration (ELF IS FESTIVE FOR SPECIAL DAY) Spellbooks spellbook of healing (zylon) spellbook of knock (spacious) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.