porkman, neutral male angelic Priest ---+------ |......@d| +........| ---------- [Porkman the Aspirant] St6 Dx9 Co12 In7 Wi7 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: psi resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Monsters only dropped their musable items with 75% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 53% Armor drop chance was reduced to 70% Tool drop chance was reduced to 88% Food drop chance was reduced to 92% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: knife (turn 20) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2607) The following skill became untrainable after a while: spear (turn 37083) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 41880) Heavy curses were more common by 2% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94665 Monster spawn increase reached its maximum at turn 200235 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 489611 The monster class that cannot be genocided was troll The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: tureen jorum (freq bonus 27) The monster species that spawned more often: incantifier (freq bonus 56) The monster species that spawned more often: darkest grue (freq bonus 36) The monster species that spawned more often: gold slime (freq bonus 10) The monster species that spawned more often: clear icky thing (freq bonus 12) The monster species that spawned more often: aggression hinting (freq bonus 12) The monster species that spawned more often: consul (freq bonus 16) The monster species that spawned more often: pink frog (freq bonus 5) The monster species that spawned more often: ropewalk percussor (freq bonus 12) The monster species that spawned more often: sump wight (freq bonus 6) The monster species that spawned more often: pliant fatherland (freq bonus 3) The monster species that spawned more often: mind imp (freq bonus 10) The monster species that spawned more often: comparing belling sleepwalker (freq bonus 36) The monster species that spawned more often: wartortle (freq bonus 24) The monster species that spawned more often: rust vortex (freq bonus 30) The monster species that spawned more often: spherical laser (freq bonus 6) The monster species that spawned more often: lord toad (freq bonus 8) The monster species that spawned more often: champ icily (freq bonus 4) The monster species that spawned more often: resignation distributive (freq bonus 27) The monster species that spawned more often: military ogre (freq bonus 15) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 8) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 10) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster species that never randomly spawned: siena spore The monster species that never randomly spawned: Riverman The monster species that never randomly spawned: eye druj The monster species that never randomly spawned: totalized outlined The monster species that never randomly spawned: bodak The monster species that never randomly spawned: epidote warp patch The monster species that never randomly spawned: Ksenia's stiletto boot The monster species that never randomly spawned: unwitted geometer waifing The monster species that never randomly spawned: chemical force patch The monster species that never randomly spawned: koffing The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 33) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 32) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 98) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 36) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 12) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: rang call trap (freq bonus 4) Trap randomization happened for 1 in 188 traps Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nudziarth, Andrealphus and Ose Your deity was Andrealphus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of stinking cloud (CONVICT PATCH) scroll of healing (NO ONE CAN STOP ME) scroll of mana (TLASFO SENIL) scroll of phase door (NOW YOU SEE IT) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (KINUESILI STATION) * scroll of extra healing (HOW MANY YASDS UNTIL YOU RAGEQUIT) * scroll of greater mana restoration (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) Spellbooks spellbook of healing (salted) spellbook of resist poison (hand-printed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.