porkman, neutral male angelic Priest ---------- .........| |...@....| |..d..$..- ,,# ---------- [Porkman the Aspirant] St10 Dx4 Co7 In6 Wi16 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: teleport control You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 79% Ring drop chance was reduced to 81% Wand drop chance was reduced to 98% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 71% Tool drop chance was reduced to 99% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: javelin (turn 9) The following skill became untrainable if you tried to train it too early: mace (turn 208) The following skill became untrainable after a while: chaos spells (turn 47909) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 32882) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34072 Monster spawn increase reached its maximum at turn 133672 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1642008 The monster class that cannot be genocided was mummy The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: flumtrap vortex (freq bonus 24) The monster species that spawned more often: admissibility illumed (freq bonus 42) The monster species that spawned more often: red stalk (freq bonus 6) The monster species that spawned more often: quoting materially (freq bonus 28) The monster species that spawned more often: pack jackal (freq bonus 5) The monster species that spawned more often: tushing decrease (freq bonus 14) The monster species that spawned more often: chili remonetizing (freq bonus 12) The monster species that spawned more often: metabolite oxen (freq bonus 21) The monster species that spawned more often: honey bee (freq bonus 6) The monster species that spawned more often: bowazon (freq bonus 14) The monster species that spawned more often: force mugger (freq bonus 6) The monster species that spawned more often: lightning paraelemental (freq bonus 72) The monster species that spawned more often: slow warp fungus (freq bonus 18) The monster species that spawned more often: overembellished scourged (freq bonus 14) The monster species that spawned more often: luster golem (freq bonus 28) The monster species that spawned more often: master mantidragon (freq bonus 24) The monster species that spawned more often: seven of spades (freq bonus 6) The monster species that spawned more often: Weitzer (freq bonus 12) The monster species that spawned more often: hairy fungus (freq bonus 9) The monster species that spawned more often: acidic mushroom (freq bonus 36) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: anopheles fly The monster species that never randomly spawned: adult glowing dragon The monster species that never randomly spawned: teasingly definable The monster species that never randomly spawned: insolent monkey The monster species that never randomly spawned: blind trove The monster species that never randomly spawned: Watcher in the Water The monster species that never randomly spawned: radbeetle The monster species that never randomly spawned: eye of the unknown god The monster species that never randomly spawned: apprentice lichen The monster class that more likely to generate with musable stuff: vortex The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 12) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 34) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 16) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 9) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 1) Trap randomization happened for 1 in 270 traps Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Ishtar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of mass murder (THREW THE PIN INSTEAD OF THE GRENADE) scroll of healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of mana (ULULATING WAGGISH) scroll of phase door (EFFAITH ANDWYOL STATWS) scroll of standard id (IMMORTAL DUNGEON) scroll of cure (ATTACK BY POLYGONAL) * scroll of extra healing (DASH EM EXTENDED 100 METERS) * scroll of greater mana restoration (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) Spellbooks spellbook of healing (fleecy-colored) spellbook of detect food (silver) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.