porkman, neutral male angelic Priest ------- .....| -..... |.@f` -....+ .....| ------ [Porkman the Aspirant] St6 Dx4 Co6 In5 Wi14 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: invisibility You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 87% Tool drop chance was reduced to 79% Food drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: short sword (turn 29) The following skill became untrainable if you tried to train it too early: long sword (turn 108) The following skill became untrainable after a while: club (turn 37407) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 58909) Heavy curses were more common by 56% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38833 Monster spawn increase reached its maximum at turn 171283 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 502128 The monster class that cannot be genocided was centaur The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: salve upload (freq bonus 18) The monster species that spawned more often: geology ghost (freq bonus 24) The monster species that spawned more often: hand druj (freq bonus 54) The monster species that spawned more often: broken shadow (freq bonus 8) The monster species that spawned more often: Isabel (freq bonus 8) The monster species that spawned more often: generated flying fish (freq bonus 4) The monster species that spawned more often: personalized killer tripe ration (freq bonus 36) The monster species that spawned more often: clitoral how lionizer (freq bonus 16) The monster species that spawned more often: slime vortex (freq bonus 4) The monster species that spawned more often: fiefdom firebombing (freq bonus 9) The monster species that spawned more often: cognitional stockroom redried (freq bonus 4) The monster species that spawned more often: destroyer (freq bonus 12) The monster species that spawned more often: giant rust monster (freq bonus 3) The monster species that spawned more often: Koplich (freq bonus 22) The monster species that spawned more often: sabine odorful (freq bonus 8) The monster species that spawned more often: red ray (freq bonus 24) The monster species that spawned more often: PDP-11 (freq bonus 4) The monster species that spawned more often: libidinously embryologist evilly (freq bonus 72) The monster species that spawned more often: enclave stormtrooper (freq bonus 3) The monster species that spawned more often: dreadful soul (freq bonus 12) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 12) The monster species that never randomly spawned: midget The monster species that never randomly spawned: eldritch rubber The monster species that never randomly spawned: shiver The monster species that never randomly spawned: groundnut botching The monster species that never randomly spawned: Jana's soft sneaker The monster species that never randomly spawned: weresexyleatherpump The monster species that never randomly spawned: ETA terrorist The monster species that never randomly spawned: waterspout gargoyle The monster species that never randomly spawned: jonah flameproof algebraic The monster species that never randomly spawned: holyday migrated The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 37) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 19) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 108) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 13) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 3) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 11) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 74) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 3) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this trap was always invisible: dywypi trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 16) Trap randomization happened for 1 in 561 traps Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gnarl, Berwyn and Urglyn Your deity was Berwyn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (320) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of confuse monster (ATTACK BY MOVING FAST) scroll of healing (THE LITTLE GIRL GETS WET) scroll of mana (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of phase door (MEAD NI NAJAP) scroll of standard id (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of cure (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of extra healing (YOU ARE DOOMED) * scroll of greater mana restoration (LOOKIE WHAT I FOUND) Spellbooks spellbook of healing (dry) spellbook of resist sleep (insulated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.