porkman, neutral male angelic Priest -----.--- |.......| |...$.... |f@.....| --------- [Porkman the Aspirant] St15 Dx8 Co6 In8 Wi17 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 68% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 32% Armor drop chance was reduced to 93% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: bow (turn 40) The following skill became untrainable if you tried to train it too early: elemental spells (turn 740) The following skill became untrainable after a while: divination spells (turn 30126) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 11089) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93950 Monster spawn increase reached its maximum at turn 217040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1985751 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: gnome (freq bonus 36) The monster species that spawned more often: creeping garnet gems (freq bonus 41) The monster species that spawned more often: hot dog (freq bonus 78) The monster species that spawned more often: The Witch-King of Angmar (freq bonus 78) The monster species that spawned more often: cat cloud (freq bonus 492) The monster species that spawned more often: terrible hobbit (freq bonus 111) The monster species that spawned more often: void patch (freq bonus 42) The monster species that spawned more often: shadow master (freq bonus 456) The monster species that spawned more often: wolfensteiner (freq bonus 76) The monster species that spawned more often: petty angband horror (freq bonus 117) The monster species that spawned more often: galltrit (freq bonus 37) The monster species that spawned more often: jumping corpse fish (freq bonus 608) The monster species that spawned more often: wired redry (freq bonus 80) The monster species that spawned more often: chattering flowerpot (freq bonus 296) The monster species that spawned more often: poetic jelly (freq bonus 148) The monster species that spawned more often: christen flusher osteoarthritic (freq bonus 156) The monster species that spawned more often: fieriest logicized (freq bonus 114) The monster species that spawned more often: gruelling intellectualism uninhibitedly (freq bonus 76) The monster species that spawned more often: swight (freq bonus 38) The monster species that spawned more often: unassuming moonlet (freq bonus 74) The monster species that spawned more often: boxer trove (freq bonus 152) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 5) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: swamp naga The monster species that never randomly spawned: Sunali The monster species that never randomly spawned: spirit thrower The monster species that never randomly spawned: master punisher The monster species that never randomly spawned: player mimic The monster species that never randomly spawned: yuki-stealesia The monster species that never randomly spawned: ogre axman The monster species that never randomly spawned: egodretch The monster species that never randomly spawned: Zoth-Ommog The monster species that never randomly spawned: jackal demon The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 50) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 33) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 5) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 2) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 26) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this trap was always invisible: permacurse trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 2) Trap randomization happened for 1 in 684 traps Next attribute increase check would have come at turn 767 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1478) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of teleportation (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of healing (O WO WHATS THIS) scroll of mana (EYGOORTS TOGAAL JEZEHH) scroll of phase door (HARPON KNOUPHI BRINTANTEN) scroll of standard id (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of cure (REVERTREVERTREVERT IT IN RUSSIACK) * scroll of extra healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of greater mana restoration (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) Spellbooks spellbook of healing (uninscribed) spellbook of wizard lock (transforming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.