porkman, neutral male angelic Priest ---------------- +............}.| |..............| .$f@...........| |}.............+ ---------------- [Porkman the Aspirant] St8 Dx8 Co13 In10 Wi14 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: reflection You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 44 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 26 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 160 Monsters only dropped their equipment with 11% chance Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 56% Potion drop chance was reduced to 87% Armor drop chance was reduced to 81% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: hammer (turn 13) The following skill became untrainable if you tried to train it too early: lightsaber (turn 198) The following skill became untrainable after a while: quarterstaff (turn 53956) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 50737) Heavy curses were more common by 64% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41824 Monster spawn increase reached its maximum at turn 147653 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2811600 The monster class that cannot be genocided was vampire The monster class that was spawned more often: archfiend (freq bonus 8) The monster species that spawned more often: weregiant (freq bonus 144) The monster species that spawned more often: congratulation drollery (freq bonus 36) The monster species that spawned more often: knuckle gargoyle (freq bonus 24) The monster species that spawned more often: believeth microsurgeon extemporized pecky tune malefaction (freq bonus 44) The monster species that spawned more often: pointer nymph (freq bonus 60) The monster species that spawned more often: roman warlord (freq bonus 21) The monster species that spawned more often: terchet force patch (freq bonus 20) The monster species that spawned more often: black hole (freq bonus 20) The monster species that spawned more often: great karmic wyrm (freq bonus 78) The monster species that spawned more often: castle wight (freq bonus 24) The monster species that spawned more often: roughshod roadwork (freq bonus 44) The monster species that spawned more often: deadly permamimic (freq bonus 9) The monster species that spawned more often: great gray dragon (freq bonus 10) The monster species that spawned more often: transitive eye (freq bonus 20) The monster species that spawned more often: vampire spawn (freq bonus 27) The monster species that spawned more often: rad southerner (freq bonus 96) The monster species that spawned more often: Alice (freq bonus 28) The monster species that spawned more often: werekillerbee (freq bonus 120) The monster species that spawned more often: brown devil (freq bonus 180) The monster species that spawned more often: foozle anchor (freq bonus 36) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster species that never randomly spawned: real thought hound The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: osteochuck The monster species that never randomly spawned: predictor untruthfully maneuver The monster species that never randomly spawned: blocker fungus The monster species that never randomly spawned: venom slime The monster species that never randomly spawned: parasiticidal smoking The monster species that never randomly spawned: Andrej The monster species that never randomly spawned: quadrupony The monster species that never randomly spawned: eyeglass queue The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 6) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 10) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 5) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 9) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 24) Trap randomization happened for 1 in 629 traps Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Wave Existence, Emperor Cain and Deus Your deity was Emperor Cain The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (112) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of charging (SPRING NO HAPPEN) scroll of healing (890 C PROPERTY) scroll of mana (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of phase door (NONO STENTUM) scroll of standard id (APONEUROSISPLANTARIS) scroll of cure (SYMANTEC KILLS RANSOM ISDA) * scroll of extra healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of greater mana restoration (YOU MAEAEAEAEAEN EY) Spellbooks spellbook of healing (stellar) spellbook of sleep (big) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.