porkman, neutral male angelic Priest - ---- |..@d| ...`.- -|..... |....... |........ |......... ----------- [Porkman the Aspirant] St7 Dx5 Co11 In7 Wi13 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 335 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 79% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 90% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: general combat (turn 36) The following skill became untrainable if you tried to train it too early: chaos spells (turn 55) The following skill became untrainable after a while: body spells (turn 5304) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 51943) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86409 Monster spawn increase reached its maximum at turn 190911 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5830197 The monster class that cannot be genocided was xan or other mythical/fantastic insect Today, this monster class was always generated invisible: quadruped The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: kaiserchuck (freq bonus 10) The monster species that spawned more often: gun chick (freq bonus 24) The monster species that spawned more often: blast dream turret (freq bonus 6) The monster species that spawned more often: multi-hued dragon worm (freq bonus 7) The monster species that spawned more often: chestaur (freq bonus 15) The monster species that spawned more often: black horror (freq bonus 30) The monster species that spawned more often: arch-lichen (freq bonus 72) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 7) The monster species that spawned more often: disapproving eye (freq bonus 14) The monster species that spawned more often: Uno (freq bonus 42) The monster species that spawned more often: scalp illuminist (freq bonus 20) The monster species that spawned more often: engorged eyebrow (freq bonus 32) The monster species that spawned more often: gnome (freq bonus 12) The monster species that spawned more often: very dim trove (freq bonus 15) The monster species that spawned more often: legged tuna (freq bonus 44) The monster species that spawned more often: hibernal vortex (freq bonus 18) The monster species that spawned more often: dentally benching (freq bonus 18) The monster species that spawned more often: flingaur (freq bonus 10) The monster species that spawned more often: Erenge (freq bonus 60) The monster species that spawned more often: stronger poison sphere (freq bonus 126) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 5) The monster species that never randomly spawned: memory laser The monster species that never randomly spawned: sanity flayer The monster species that never randomly spawned: real and true principal The monster species that never randomly spawned: icicle crasher The monster species that never randomly spawned: trailer The monster species that never randomly spawned: unsicoyote The monster species that never randomly spawned: terrifier forcible The monster species that never randomly spawned: dark orc The monster species that never randomly spawned: mithril smasher The monster species that never randomly spawned: yuki-onna The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 15) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 15) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 19) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 3) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 2) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 16) Trap randomization happened for 1 in 955 traps Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (320) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (LUX IS BAD AT NH) scroll of healing (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of mana (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of phase door (TSVETOCHNYYE SHORTY I LEY) scroll of standard id (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of cure (KIDS 3 0 R 8 0 R) * scroll of extra healing (DRAW SHOCK STUNT) * scroll of greater mana restoration (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) Spellbooks spellbook of healing (korean) spellbook of knock (irritating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.