porkman, neutral male angelic Priest - --- |..@| |.f.| |... ----- [Porkman the Aspirant] St9 Dx11 Co10 In4 Wi15 Ch4 PriAngMalNeu S1 Dlvl:1 $1 HP22(22) Pw20(20) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: poison resistance You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 94% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 86% Armor drop chance was reduced to 57% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: bow (turn 60) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1380) The following skill became untrainable after a while: divination spells (turn 54725) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 20001) Heavy curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36500 Monster spawn increase reached its maximum at turn 148663 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4907749 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: sky drake (freq bonus 4) The monster species that spawned more often: idem weeny (freq bonus 10) The monster species that spawned more often: mantine (freq bonus 16) The monster species that spawned more often: sane stalk (freq bonus 9) The monster species that spawned more often: disgusting stalk (freq bonus 12) The monster species that spawned more often: hoisting bittern (freq bonus 24) The monster species that spawned more often: warty force fungus (freq bonus 18) The monster species that spawned more often: tundra bear (freq bonus 10) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 24) The monster species that spawned more often: grass green sentai (freq bonus 16) The monster species that spawned more often: goals goblin (freq bonus 36) The monster species that spawned more often: fundamentally stench (freq bonus 18) The monster species that spawned more often: crockery prodigiously slush telling (freq bonus 6) The monster species that spawned more often: clap monster (freq bonus 3) The monster species that spawned more often: Tetsuo (freq bonus 28) The monster species that spawned more often: ejectum fessed (freq bonus 18) The monster species that spawned more often: dwarven messenger (freq bonus 10) The monster species that spawned more often: darkness turret (freq bonus 5) The monster species that spawned more often: big vulture (freq bonus 10) The monster species that spawned more often: admonished desiccating (freq bonus 16) The monster trait that was more common: monsters that have bite attacks (freq bonus 8) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster species that never randomly spawned: cold trove The monster species that never randomly spawned: gengar The monster species that never randomly spawned: roper that's longer than the universe The monster species that never randomly spawned: fat bat The monster species that never randomly spawned: wrumphus The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: propulsive unexciting The monster species that never randomly spawned: glopping prefixing garbanzo The monster species that never randomly spawned: centaur lord The monster species that never randomly spawned: religious potato The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 5) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 212) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 5) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 5) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 5) Trap randomization happened for 1 in 409 traps Next attribute increase check would have come at turn 108 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from drunken boxing (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of scare monster (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of healing (KITCHACK IS NOT A KITCHEN SINK) scroll of mana (YUM YUM) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of cure (DOGO FUTSF) * scroll of extra healing (VITERBI TRELLIS) * scroll of greater mana restoration (RASH EM EXTENDED DISCOMFORT) Spellbooks spellbook of healing (litter) spellbook of detect food (final) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.