porkman, neutral male angelic Priest ----------- - |.........| . |.......... |.........| +.Z...@d..| --------- - [Porkman the Aspirant] St8 Dx6 Co7 In7 Wi15 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: searching You could not have this property intrinsically: speed Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 91% Armor drop chance was reduced to 46% Tool drop chance was reduced to 80% Food drop chance was reduced to 81% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: chaos spells (turn 50) The following skill became untrainable if you tried to train it too early: occult spells (turn 600) The following skill became untrainable after a while: sling (turn 36779) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 22362) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102874 Monster spawn increase reached its maximum at turn 178278 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1541492 The monster class that cannot be genocided was zombie The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: Nudziarth (freq bonus 8) The monster species that spawned more often: ice ape (freq bonus 16) The monster species that spawned more often: enclave officer (freq bonus 66) The monster species that spawned more often: cloaked xorn (freq bonus 8) The monster species that spawned more often: healing mushroom (freq bonus 7) The monster species that spawned more often: am shop ghost (freq bonus 120) The monster species that spawned more often: giant nut/mother (freq bonus 12) The monster species that spawned more often: umbra growth (freq bonus 24) The monster species that spawned more often: horn horse (freq bonus 20) The monster species that spawned more often: ego gas spore (freq bonus 30) The monster species that spawned more often: scarlet warp fungus (freq bonus 12) The monster species that spawned more often: blue outfaced (freq bonus 36) The monster species that spawned more often: master blue flayer (freq bonus 24) The monster species that spawned more often: cleanup perceptive (freq bonus 18) The monster species that spawned more often: Politically Left Guenter (freq bonus 8) The monster species that spawned more often: blade barrier (freq bonus 4) The monster species that spawned more often: shining piercer (freq bonus 6) The monster species that spawned more often: The Coffin Nail (freq bonus 9) The monster species that spawned more often: impishly relicensing (freq bonus 18) The monster species that spawned more often: dragon lady (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: hospitable inseminate capitalizing bestial rototilled The monster species that never randomly spawned: undead lunatic The monster species that never randomly spawned: wood elf The monster species that never randomly spawned: barb colony The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: religious homer The monster species that never randomly spawned: spottiest toileting The monster species that never randomly spawned: mirror monster The monster species that never randomly spawned: barb spore The monster species that never randomly spawned: skeletal dragon The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 16) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 11) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 4) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 5) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 3) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: book trap (freq bonus 1) Trap randomization happened for 1 in 747 traps Next attribute increase check would have come at turn 882 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (TRATS ARL) scroll of mana (SEXY SLYTHERIN SLUTS) scroll of phase door (BITING WITH COOL TUSK MAYBE FREEZED) scroll of standard id (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of cure (HELP A HO) * scroll of extra healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) * scroll of greater mana restoration (IBFALABLO) Spellbooks spellbook of healing (striped) spellbook of light (marvelous) Potions * potion of water (clear) potion of oil (emerald) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.