porkman, neutral male angelic Priest -----------+-- |.....d......| |............| | |.f@.......... ...>| -------------- [Porkman the Aspirant] St8 Dx8 Co5 In3 Wi11 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 61% chance Ring drop chance was reduced to 52% Wand drop chance was reduced to 54% Tool drop chance was reduced to 84% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: shield (turn 322) The following skill became untrainable if you tried to train it too early: occult spells (turn 144) The following skill became untrainable after a while: general combat (turn 37391) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 49524) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57191 Monster spawn increase reached its maximum at turn 186911 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 533708 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: Ilja (freq bonus 20) The monster species that spawned more often: ghetto warp patch (freq bonus 7) The monster species that spawned more often: fractal eye (freq bonus 24) The monster species that spawned more often: glare fungus (freq bonus 3) The monster species that spawned more often: giant garbage rat (freq bonus 8) The monster species that spawned more often: clock forest archer (freq bonus 12) The monster species that spawned more often: gloombat (freq bonus 5) The monster species that spawned more often: contamination mold (freq bonus 8) The monster species that spawned more often: grainy somebody (freq bonus 30) The monster species that spawned more often: slime stalk (freq bonus 10) The monster species that spawned more often: young adult plain dragon (freq bonus 10) The monster species that spawned more often: elder water elemental (freq bonus 18) The monster species that spawned more often: claver misclassifying (freq bonus 28) The monster species that spawned more often: enbug (freq bonus 12) The monster species that spawned more often: efreet overseer (freq bonus 4) The monster species that spawned more often: logrolled bane (freq bonus 16) The monster species that spawned more often: kid embrocation portioner (freq bonus 5) The monster species that spawned more often: haunter (freq bonus 4) The monster species that spawned more often: kireihana (freq bonus 10) The monster species that spawned more often: cavewoman (freq bonus 30) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 9) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster species that never randomly spawned: The Queen of Farts The monster species that never randomly spawned: silver naga The monster species that never randomly spawned: gore spore The monster species that never randomly spawned: barb patch The monster species that never randomly spawned: putty The monster species that never randomly spawned: adult green dragon The monster species that never randomly spawned: spider magus The monster species that never randomly spawned: athwart disciplined The monster species that never randomly spawned: bird lady The monster species that never randomly spawned: holy cow The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 13) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 5) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 5) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 18) Trap randomization happened for 1 in 68 traps Next attribute increase check would have come at turn 1975 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was scroll of bullshit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (381) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of magic mapping (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of healing (TLON UQBAR) scroll of mana (KSIAZKA DZWONEK I SWIECA) scroll of phase door (SABRA BRIATHA BRISARA) scroll of standard id (POKEMON LETS GO HOUSECAT) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) * scroll of extra healing (NUMB ENEMY BY LICKING CIRCLE) * scroll of greater mana restoration (AMYXJONADAB) Spellbooks spellbook of healing (frosty) spellbook of detect monsters (perpetual) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.