porkman, neutral male angelic Priest ..| .f.| ..@| ---- [Porkman the Aspirant] St9 Dx9 Co10 In7 Wi16 Ch3 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 87% Tool drop chance was reduced to 80% Food drop chance was reduced to 93% Monster death drops spawned with only 96% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) The following skill became untrainable if you tried to train it too early: protection spells (turn 925) The following skill became untrainable after a while: elemental spells (turn 32686) The following skill couldn't be trained before a certain turn number is reached: spear (turn 12647) Heavy curses were more common by 9% Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55339 Monster spawn increase reached its maximum at turn 128486 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2609350 The monster class that cannot be genocided was blob The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: wrinkled fungus (freq bonus 15) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 10) The monster species that spawned more often: handoff nickered (freq bonus 14) The monster species that spawned more often: stupid bully (freq bonus 42) The monster species that spawned more often: pewterer revolution (freq bonus 11) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 9) The monster species that spawned more often: crowfeet disarticulation (freq bonus 6) The monster species that spawned more often: radioactive draconian (freq bonus 6) The monster species that spawned more often: aggressive kudzu (freq bonus 16) The monster species that spawned more often: porter suspicious vortex (freq bonus 5) The monster species that spawned more often: rainbow stalk (freq bonus 44) The monster species that spawned more often: smirking sneak thief (freq bonus 12) The monster species that spawned more often: dream spore (freq bonus 6) The monster species that spawned more often: bloated pajama (freq bonus 24) The monster species that spawned more often: nature girl (freq bonus 18) The monster species that spawned more often: stairstrap snake (freq bonus 12) The monster species that spawned more often: gazer nupperibo (freq bonus 36) The monster species that spawned more often: maidenhair carted (freq bonus 42) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 14) The monster species that spawned more often: lich that walks (freq bonus 20) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 12) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster species that never randomly spawned: Nadja's thick boot The monster species that never randomly spawned: wiretap halest The monster species that never randomly spawned: necessity multiplying mutational The monster species that never randomly spawned: great rainbow dragon The monster species that never randomly spawned: evil bulb The monster species that never randomly spawned: Tastytraking The monster species that never randomly spawned: dentate cask folding The monster species that never randomly spawned: bleated refereed The monster species that never randomly spawned: edgy experiencing The monster species that never randomly spawned: rabid rabbit The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 61) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 32) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 14) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 179) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 7) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 10) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 2) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 2) Trap randomization happened for 1 in 599 traps Next attribute increase check would have come at turn 1170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of random enchantment (THIS MOD IS EXEMPLARY) scroll of healing (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of mana (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of phase door (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of standard id (CUT ENEMY BY HAMME OR NAIL) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of extra healing (SEED SHOTED AS GUN 25 TIME) * scroll of greater mana restoration (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) Spellbooks spellbook of healing (dawn) spellbook of detect food (hallucinating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.