porkman, neutral male angelic Priest ------ .d..| -@# #|.- .| . - [Porkman the Aspirant] St11 Dx8 Co12 In7 Wi8 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: telepathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 79 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 78% Ring drop chance was reduced to 99% Wand drop chance was reduced to 86% Potion drop chance was reduced to 97% Tool drop chance was reduced to 64% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: knife (turn 114) The following skill became untrainable if you tried to train it too early: general combat (turn 180) The following skill became untrainable after a while: martial arts (turn 10475) The following skill couldn't be trained before a certain turn number is reached: club (turn 15962) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98951 Monster spawn increase reached its maximum at turn 321521 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2630784 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: jabberwock (freq bonus 12) The monster species that spawned more often: carnivorous tree (freq bonus 32) The monster species that spawned more often: corry (freq bonus 336) The monster species that spawned more often: portraying clemently (freq bonus 26) The monster species that spawned more often: plains centaur (freq bonus 108) The monster species that spawned more often: snake (freq bonus 14) The monster species that spawned more often: Miss Cuttenclip (freq bonus 36) The monster species that spawned more often: nonmaliciously linage saintship decimal grizzle (freq bonus 28) The monster species that spawned more often: internet dragon (freq bonus 64) The monster species that spawned more often: Elvenqueen (freq bonus 26) The monster species that spawned more often: steel wolf (freq bonus 51) The monster species that spawned more often: ghetto mold (freq bonus 28) The monster species that spawned more often: nonalignment medially (freq bonus 14) The monster species that spawned more often: Inspector Sergeant (freq bonus 42) The monster species that spawned more often: hellwasp swarm (freq bonus 42) The monster species that spawned more often: badger mushroom bat (freq bonus 120) The monster species that spawned more often: completely bad monster (freq bonus 13) The monster species that spawned more often: axed slandering (freq bonus 60) The monster species that spawned more often: Armed Kop Keelhauler (freq bonus 52) The monster species that spawned more often: large fox (freq bonus 26) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 90) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 36) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster species that never randomly spawned: criminal of the service The monster species that never randomly spawned: young yellow dragon The monster species that never randomly spawned: nightly force patch The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: sloppy warp patch The monster species that never randomly spawned: alien flower The monster species that never randomly spawned: Petra The monster species that never randomly spawned: dwarf on crack The monster species that never randomly spawned: disease cube The monster species that never randomly spawned: acidsquirt jelly The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 6) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 42) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 16) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 3) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 59) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 8) Trap randomization happened for 1 in 344 traps Next attribute increase check would have come at turn 694 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Britney Spears The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (108) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant armor (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of healing (MUDDIED SLEUTH) scroll of mana (WHIPLASH EM EXTENDED ACCELERATION) scroll of phase door (WOE AKUET AAAAAAA) scroll of standard id (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of cure (RANTING BACILLUS) * scroll of extra healing (LA VIVME) * scroll of greater mana restoration (GARVEN DEH) Spellbooks spellbook of healing (magnificent) spellbook of resist sleep (detestable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.