porkman, neutral male angelic Priest -------- |......| |......| .....f.| |.....@| --- ---- [Porkman the Aspirant] St7 Dx8 Co11 In7 Wi18 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 44% Wand drop chance was reduced to 93% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 98% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 19% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: dart (turn 12) The following skill became untrainable if you tried to train it too early: high heels (turn 440) The following skill became untrainable after a while: lightsaber (turn 10897) The following skill couldn't be trained before a certain turn number is reached: mace (turn 26734) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36630 Monster spawn increase reached its maximum at turn 112155 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1102294 The monster class that cannot be genocided was mummy The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: blister patch (freq bonus 6) The monster species that spawned more often: blink force fungus (freq bonus 20) The monster species that spawned more often: blood witch (freq bonus 24) The monster species that spawned more often: giant jelly bee (freq bonus 4) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 24) The monster species that spawned more often: sexer grue (freq bonus 28) The monster species that spawned more often: conscious warp fungus (freq bonus 3) The monster species that spawned more often: magic amazonas fish (freq bonus 24) The monster species that spawned more often: giant blue dragonfly (freq bonus 14) The monster species that spawned more often: asking nounally (freq bonus 8) The monster species that spawned more often: ray bear (freq bonus 18) The monster species that spawned more often: staph ignite chippewa hosting (freq bonus 8) The monster species that spawned more often: dark eye (freq bonus 24) The monster species that spawned more often: eel wrap (freq bonus 10) The monster species that spawned more often: cryptography vesicle (freq bonus 18) The monster species that spawned more often: gnoll thief (freq bonus 18) The monster species that spawned more often: eye of chaos (freq bonus 4) The monster species that spawned more often: fast shoggoth (freq bonus 6) The monster species that spawned more often: banisher teacher (freq bonus 4) The monster species that spawned more often: Alexia (freq bonus 20) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 8) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 8) The monster trait that was more common: unique monsters (freq bonus 4) The monster species that never randomly spawned: poliwrath The monster species that never randomly spawned: +3 al barrier The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: wartortle The monster species that never randomly spawned: gelatinous glob The monster species that never randomly spawned: criticized scooping majestic concluder The monster species that never randomly spawned: congressionally leerier The monster species that never randomly spawned: persecution shaped The monster species that never randomly spawned: sloppy stalk The monster species that never randomly spawned: electromagnetism grasping buildup The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 3) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 13) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 17) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 4) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 5) Trap randomization happened for 1 in 23 traps Trap difficulty was increased by 35 Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You were prevented from using the force like a real jedi (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of bhaak, tungtn and Bluescreenofdeath Your deity was tungtn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (106) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of trap detection (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of healing (KERNOD WEL) scroll of mana (MOMMYXOMUHU) scroll of phase door (RACE RECORD BREAK) scroll of standard id (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of cure (NUVVEMI CESTUNNAVU) * scroll of extra healing (KILL THE GMAN BUTCHER) * scroll of greater mana restoration (TWAS BRILLIG) Spellbooks spellbook of healing (zone-specific) spellbook of force bolt (deep blue) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.