porkman, neutral male angelic Priest -------- |......| |......| |......| |......| |....@f| -------- [Porkman the Aspirant] St8 Dx10 Co11 In8 Wi13 Ch11 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 344 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 81% Food drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: attack spells (turn 14) The following skill became untrainable if you tried to train it too early: pick-axe (turn 500) The following skill became untrainable after a while: paddle (turn 21850) The following skill couldn't be trained before a certain turn number is reached: saber (turn 48744) Heavy curses were more common by 33% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78696 Monster spawn increase reached its maximum at turn 166804 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1221472 The monster class that cannot be genocided was light The monster class that was spawned more often: jelly (freq bonus 8) The monster species that spawned more often: Joker Flack (freq bonus 90) The monster species that spawned more often: wailing beast (freq bonus 11) The monster species that spawned more often: funny girl (freq bonus 9) The monster species that spawned more often: telecasted poignantly (freq bonus 10) The monster species that spawned more often: Spread Archon (freq bonus 13) The monster species that spawned more often: parker dissimilarity seafloor closable (freq bonus 30) The monster species that spawned more often: Peeer (freq bonus 22) The monster species that spawned more often: RNG grue (freq bonus 10) The monster species that spawned more often: wrong star (freq bonus 18) The monster species that spawned more often: flying shark (freq bonus 20) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 20) The monster species that spawned more often: doh sephirah (freq bonus 28) The monster species that spawned more often: infrared monster (freq bonus 33) The monster species that spawned more often: changeling forsooth vaccinia (freq bonus 22) The monster species that spawned more often: +2 vm barricade (freq bonus 14) The monster species that spawned more often: wereearthelemental (freq bonus 10) The monster species that spawned more often: drow sharpshooter (freq bonus 9) The monster species that spawned more often: anguish worm (freq bonus 24) The monster species that spawned more often: human wraith (freq bonus 36) The monster species that spawned more often: real energy hound (freq bonus 27) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster species that never randomly spawned: uncut gamut The monster species that never randomly spawned: traffic light dragon The monster species that never randomly spawned: fancy force patch The monster species that never randomly spawned: shambling horror The monster species that never randomly spawned: Gerion The monster species that never randomly spawned: hc lady The monster species that never randomly spawned: mist giant The monster species that never randomly spawned: siena force patch The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: white wraith The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 209) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 19) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 25) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 7) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 12) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 11) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 11) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 58) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 2) Trap randomization happened for 1 in 504 traps Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (236) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of teleportation (ENSSICIBZ EDUDO) scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (POUCH TSCHCKTSCHCK) scroll of phase door (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of standard id (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of cure (ESPRESSO 2 GO) * scroll of extra healing (OH CAPTAIN MY CAPTAIN) * scroll of greater mana restoration (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) Spellbooks spellbook of healing (leather) spellbook of sleep (jetting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.