porkman, neutral male angelic Priest ------+------- -..d.........| |..@.........| |............| -------------- [Porkman the Aspirant] St10 Dx15 Co6 In7 Wi12 Ch3 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC3 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: warning You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 245 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 52% Monster death drops spawned with only 69% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: spear (turn 16) The following skill became untrainable if you tried to train it too early: hammer (turn 64) The following skill became untrainable after a while: occult spells (turn 18030) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 50810) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49887 Monster spawn increase reached its maximum at turn 195897 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 872053 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: young mantidragon (freq bonus 8) The monster species that spawned more often: Astaroth (freq bonus 10) The monster species that spawned more often: black midge (freq bonus 16) The monster species that spawned more often: millivolt landholder (freq bonus 28) The monster species that spawned more often: mac chemist (freq bonus 64) The monster species that spawned more often: Cthulhu (freq bonus 7) The monster species that spawned more often: glass turret (freq bonus 24) The monster species that spawned more often: stupid looking cos-player (freq bonus 21) The monster species that spawned more often: sassily reinstalled (freq bonus 36) The monster species that spawned more often: fuxxor cat (freq bonus 20) The monster species that spawned more often: actable veluring (freq bonus 10) The monster species that spawned more often: couatl (freq bonus 20) The monster species that spawned more often: potshard capsizing (freq bonus 32) The monster species that spawned more often: elder stargazer (freq bonus 24) The monster species that spawned more often: hell bull (freq bonus 15) The monster species that spawned more often: tree fungus (freq bonus 42) The monster species that spawned more often: Ludgera's sneaker (freq bonus 15) The monster species that spawned more often: troll mummy (freq bonus 26) The monster species that spawned more often: black and white mold (freq bonus 14) The monster species that spawned more often: blink mold (freq bonus 30) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 8) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 6) The monster species that never randomly spawned: cupholder dogfight The monster species that never randomly spawned: sea pony The monster species that never randomly spawned: fire boar The monster species that never randomly spawned: Kristin The monster species that never randomly spawned: cloture smuggled The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: Uniform Sergeant The monster species that never randomly spawned: honey bee The monster species that never randomly spawned: werepanther The monster species that never randomly spawned: dredged crowbar The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 39) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 45) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 17) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 9) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 4) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 13) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 10) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 20) Trap randomization happened for 1 in 61 traps Next attribute increase check would have come at turn 523 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (WHIRLPOOL GROPING) scroll of healing (ENEMATZU MEMALEZU) scroll of mana (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of phase door (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of standard id (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of extra healing (HELP A HO) * scroll of greater mana restoration (PAS DIO LEO) Spellbooks spellbook of healing (everlasting) spellbook of sleep (conspiratory) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.