porkman, neutral male angelic Priest ----- |.@.+ |...| |.d.| |...| |...| |...| ----- [Porkman the Aspirant] St11 Dx14 Co9 In7 Wi12 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC3 Sn0 Xp1/0 T13 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. The little dog misses the minigater. (3x) The minigater misses. The little dog misses the minigater. What do you want to drink? [de or ?*.] The cool draught refreshes you. The little dog bites the minigater. The minigater is killed! What do you want to drink? [de or ?*.] You spot a gem in the sparkling waters! The fountain dries up! Unknown command ' '. What do you want to drink? [de or ?*] That is a silly thing to drink. There is a wall in the way! The little dog picks up a blessed gem {1}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: curse resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 94% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 97% Food drop chance was reduced to 97% Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: form VIII (Wedi) The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: dagger (turn 11) The following skill became untrainable if you tried to train it too early: elemental spells (turn 124) The following skill became untrainable after a while: elemental spells (turn 32131) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 39002) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96720 Monster spawn increase reached its maximum at turn 127756 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 488880 The monster class that cannot be genocided was gnome The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: tear warp patch (freq bonus 32) The monster species that spawned more often: orc beller (freq bonus 5) The monster species that spawned more often: daughter of bedlam (freq bonus 84) The monster species that spawned more often: segregant matthew (freq bonus 8) The monster species that spawned more often: blue stalk (freq bonus 57) The monster species that spawned more often: deadly frost (freq bonus 18) The monster species that spawned more often: maud agent (freq bonus 24) The monster species that spawned more often: Weitzer (freq bonus 20) The monster species that spawned more often: goblin dart-thrower (freq bonus 54) The monster species that spawned more often: undercoated tit our magnetize (freq bonus 7) The monster species that spawned more often: yang pygmalionism (freq bonus 21) The monster species that spawned more often: impeach maturative babbitting (freq bonus 36) The monster species that spawned more often: baal tentacle (freq bonus 12) The monster species that spawned more often: devalue inflexible (freq bonus 60) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 30) The monster species that spawned more often: silver sucker (freq bonus 12) The monster species that spawned more often: blister mold (freq bonus 24) The monster species that spawned more often: nymph zombie (freq bonus 15) The monster species that spawned more often: weeder dominator (freq bonus 12) The monster species that spawned more often: instilled castellated (freq bonus 24) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 4) The monster species that never randomly spawned: dire boar The monster species that never randomly spawned: porter magic-colored fungus The monster species that never randomly spawned: abnormal force fungus The monster species that never randomly spawned: brood wasp The monster species that never randomly spawned: felid The monster species that never randomly spawned: violent beauty The monster species that never randomly spawned: chalkier unidirectional The monster species that never randomly spawned: nether worm mass The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: insert irretrievable The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 16) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 14) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 4) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 6) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 13) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 11) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 37) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 14) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 5) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 2) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 5) Trap randomization happened for 1 in 720 traps Next attribute increase check would have come at turn 410 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 21% You saw invisible You had infravision You had 1508 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nereus, Neptune and Proteus Your deity was Neptune The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (896) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of gold detection (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of healing (JUSTIN BAILEY) scroll of mana (DAD AND BABY ATTACKING) scroll of phase door (6 TIME) scroll of standard id (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of cure (DEBT) * scroll of extra healing (PROJECTION LEAD) * scroll of greater mana restoration (THE ROUND MUST IN THE ANGULAR) Spellbooks spellbook of healing (battered) spellbook of detect food (indecisive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,