porkman, neutral male angelic Priest -.--- |...| |...| |.f@| |...| |...| ....| ----- [Porkman the Aspirant] St7 Dx11 Co16 In10 Wi18 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: warning You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 16 Monsters only dropped their equipment with 28% chance Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 61% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: spear (turn 21) The following skill became untrainable if you tried to train it too early: dagger (turn 120) The following skill became untrainable after a while: divination spells (turn 19571) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 62529) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 129480 Monster spawn increase reached its maximum at turn 287903 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 260940 The monster class that cannot be genocided was nymph The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 3) The monster species that spawned more often: pleasure bioflavonoid (freq bonus 24) The monster species that spawned more often: chuckling light (freq bonus 6) The monster species that spawned more often: giant mill auto (freq bonus 12) The monster species that spawned more often: void wort (freq bonus 36) The monster species that spawned more often: Zuggtmoy (freq bonus 3) The monster species that spawned more often: perjasi (freq bonus 9) The monster species that spawned more often: germicide driver (freq bonus 9) The monster species that spawned more often: party colony (freq bonus 18) The monster species that spawned more often: Aram (freq bonus 80) The monster species that spawned more often: platinum force patch (freq bonus 8) The monster species that spawned more often: cat eared devil (freq bonus 6) The monster species that spawned more often: soft wort (freq bonus 30) The monster species that spawned more often: venom colony (freq bonus 6) The monster species that spawned more often: agent black mushroom (freq bonus 16) The monster species that spawned more often: red ooze (freq bonus 15) The monster species that spawned more often: porter Olog-hai (freq bonus 24) The monster species that spawned more often: wonderful trove (freq bonus 6) The monster species that spawned more often: big spellbook trove (freq bonus 6) The monster species that spawned more often: evilness trapper (freq bonus 14) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster species that never randomly spawned: laughingstock gravel The monster species that never randomly spawned: deadly gazer The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: spooky The monster species that never randomly spawned: violet draconian The monster species that never randomly spawned: ferrous wort The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: german-speaking doodleborer The monster species that never randomly spawned: sickly rat The monster species that never randomly spawned: memory hound The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 12) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 44) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 3) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 5) Trap randomization happened for 1 in 160 traps Next attribute increase check would have come at turn 2593 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (56) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant weapon (WPROWADZIC BRAMY PIEKIELNE) scroll of healing (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of mana (RIVER OUT AS FAST IT GOES) scroll of phase door (I CAST FIST) scroll of standard id (RENEW TIME DIFFER SO QUANTITY) scroll of cure (SIE NICHT ANGESCHNALLT SIND) * scroll of extra healing (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of greater mana restoration (XERTH Q3) Spellbooks spellbook of healing (emanating) spellbook of knock (heretical) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.