porkman, neutral male angelic Priest ------ |....$ --....-- .d@..... |......| |......| --....-- |....| ------ [Porkman the Aspirant] St11 Dx5 Co13 In7 Wi10 Ch5 PriAngMalNeu S5 Dlvl:1 $5 HP22(22) Pw22(22) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: searching You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 57% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 70% Tool drop chance was reduced to 72% The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: techniques (turn 6) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 370) The following skill became untrainable after a while: petkeeping (turn 39611) The following skill couldn't be trained before a certain turn number is reached: devices (turn 23705) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48997 Monster spawn increase reached its maximum at turn 130281 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 283709 The monster class that cannot be genocided was ghost The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: annoying horseman (freq bonus 24) The monster species that spawned more often: actual monster generator (freq bonus 4) The monster species that spawned more often: fire girl (freq bonus 27) The monster species that spawned more often: dirty laser (freq bonus 12) The monster species that spawned more often: pygmy warrior blowdart (freq bonus 24) The monster species that spawned more often: Raziel (freq bonus 18) The monster species that spawned more often: squiggle tubularly (freq bonus 16) The monster species that spawned more often: exploding rubber (freq bonus 9) The monster species that spawned more often: inferiority pesky (freq bonus 24) The monster species that spawned more often: hellhole force patch (freq bonus 6) The monster species that spawned more often: mooncalf (freq bonus 9) The monster species that spawned more often: bastard ant (freq bonus 6) The monster species that spawned more often: big bia (freq bonus 12) The monster species that spawned more often: eltra vanishing point (freq bonus 6) The monster species that spawned more often: giant penguin (freq bonus 48) The monster species that spawned more often: psycho nymph (freq bonus 3) The monster species that spawned more often: leachy railroading endothermic (freq bonus 36) The monster species that spawned more often: leprechaun wizard (freq bonus 24) The monster species that spawned more often: slime wort (freq bonus 3) The monster species that spawned more often: ghetto mushroom (freq bonus 24) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 8) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster species that never randomly spawned: grey ooze The monster species that never randomly spawned: bang imp The monster species that never randomly spawned: lender rhonchi The monster species that never randomly spawned: unrepentingly salesperson The monster species that never randomly spawned: hauberk aphorizing dextrorotary potmen ballooned hovercraft The monster species that never randomly spawned: killer whale The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: uncommon orc The monster species that never randomly spawned: GI trooper The monster species that never randomly spawned: sucker fungus The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 39) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 19) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 75) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 4) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 9) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 8) Trap randomization happened for 1 in 428 traps Next attribute increase check would have come at turn 105 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was The Lady The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1191) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant weapon (THERAC 25) scroll of healing (BOEHMIMIC) scroll of mana (DAMN IT) scroll of phase door (FINNING SPIDGET) scroll of standard id (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of extra healing (KRIGGELKRAGG SCHNUPPSCHNAPP) * scroll of greater mana restoration (GRASS MUD HORSE) Spellbooks spellbook of healing (paperback) spellbook of detect food (possessive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.