porkman, neutral male angelic Priest ------------ |..........| |..........| |...@......| +....f.....| |........$.| ----+------- [Porkman the Aspirant] St10 Dx11 Co10 In8 Wi17 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: speed You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 90% Armor drop chance was reduced to 75% Tool drop chance was reduced to 66% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: missile weapons (turn 29) The following skill became untrainable if you tried to train it too early: broadsword (turn 1782) The following skill became untrainable after a while: club (turn 38722) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 25277) Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43217 Monster spawn increase reached its maximum at turn 218160 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1782690 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: kantian yardmaster (freq bonus 5) The monster species that spawned more often: nagging hollowly (freq bonus 54) The monster species that spawned more often: nupperibo (freq bonus 18) The monster species that spawned more often: topcoat percentile (freq bonus 24) The monster species that spawned more often: onanocter 5e (freq bonus 18) The monster species that spawned more often: surveyable hap (freq bonus 42) The monster species that spawned more often: real stalk (freq bonus 15) The monster species that spawned more often: fieldstone revetment (freq bonus 24) The monster species that spawned more often: werelocust (freq bonus 72) The monster species that spawned more often: venomeon (freq bonus 10) The monster species that spawned more often: rev mummy (freq bonus 12) The monster species that spawned more often: violet starlit sky (freq bonus 21) The monster species that spawned more often: sticky force fungus (freq bonus 9) The monster species that spawned more often: whomping willow (freq bonus 60) The monster species that spawned more often: Naberius (freq bonus 20) The monster species that spawned more often: corresponding monogamously (freq bonus 24) The monster species that spawned more often: silver beetle (freq bonus 14) The monster species that spawned more often: revenued repaginated skydiving (freq bonus 28) The monster species that spawned more often: mislabelled kiltie (freq bonus 10) The monster species that spawned more often: famishing nourishing (freq bonus 44) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 10) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 8) The monster species that never randomly spawned: agent black stalk The monster species that never randomly spawned: crypt wight The monster species that never randomly spawned: porter cursed stalk The monster species that never randomly spawned: better naga nymph The monster species that never randomly spawned: Enki The monster species that never randomly spawned: blue-red mushroom The monster species that never randomly spawned: cloaker The monster species that never randomly spawned: death metal freak The monster species that never randomly spawned: eyetin The monster species that never randomly spawned: forwarder covet The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 24) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 19) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 49) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: container kaboom trap (freq bonus 1) Trap randomization happened for 1 in 174 traps Next attribute increase check would have come at turn 292 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of upper bull, type of ice block and water puddle Your deity was type of ice block The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (331) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of gold detection (ITAINO ITAINO TONDEKE) scroll of healing (NESRECA HROSCEV) scroll of mana (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of phase door (KOLLA OLPHILOGEMALA ACHEROIO) scroll of standard id (MASS ABORTION CAMP) scroll of cure (STRANGED PLACE BY MIND DEEND SP IS SWITCH) * scroll of extra healing (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) * scroll of greater mana restoration (DIE RECHTSCHREIBREFORM IST SCHEISSE) Spellbooks spellbook of healing (wounded) spellbook of force bolt (enveloped) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.