porkman, neutral male angelic Priest ----------- -.........| |..&......---- |.@..........| |......<.....| ----f.....---- |......| -.------ [Porkman the Aspirant] St7 Dx10 Co11 In6 Wi12 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP-42(22) Pw22(22) AC11 Sn0 Xp1/0 T22 Par Latest messages Do you want to allow it to be stolen anyway? [yes/no] The beautiful water nymph seduces you and you take off your shield. You feel repulsive! You lose Charisma It stole a blessed +2 small shield {12}. The water nymph puts on a blessed +2 small shield {12}. Unknown command ' '. (3x) You're discovering your sexuality... Are you homosexual? [yes/no] (If you answer no, you're heterosexual.) [-2 -> 20] Lilith claws you! [-5 -> 15] What do you want to drink? [de or ?*.] The water is foul! You gag and vomit. [-5 -> 10] Lilith claws you! [-3 -> 7] Lilith casts a spell at you! You're enveloped in flames. You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a cursed +0 robe (being worn) {16} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of enchant armor {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:1) {0} i - a blessed spellbook of knock (0:1) {0} Potions d - 2 potions of holy water {0} e - 2 finalized potions of unholy water {0} Tools k - an uncursed magic marker (1:17) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: burnopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 89% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: mace (turn 58) The following skill became untrainable if you tried to train it too early: protection spells (turn 377) The following skill became untrainable after a while: riding (turn 16551) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 51939) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20636 Monster spawn increase reached its maximum at turn 111259 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1974924 The monster class that cannot be genocided was (null) The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: theme termite (freq bonus 12) The monster species that spawned more often: byzantine lady (freq bonus 18) The monster species that spawned more often: joust shadow Lord (freq bonus 20) The monster species that spawned more often: grid error (freq bonus 6) The monster species that spawned more often: large brain eater (freq bonus 4) The monster species that spawned more often: disenchanter patch (freq bonus 3) The monster species that spawned more often: repose adaptively (freq bonus 15) The monster species that spawned more often: Douglas Adams (freq bonus 6) The monster species that spawned more often: ingestion wonderment (freq bonus 3) The monster species that spawned more often: starvation boomer (freq bonus 4) The monster species that spawned more often: soak immersion winterization (freq bonus 16) The monster species that spawned more often: swinged agouti inquiringly (freq bonus 12) The monster species that spawned more often: Gwynharwyf (freq bonus 9) The monster species that spawned more often: bacterioid turret (freq bonus 32) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 4) The monster species that spawned more often: dark bulb (freq bonus 21) The monster species that spawned more often: ore couatl (freq bonus 12) The monster species that spawned more often: indigo colony (freq bonus 6) The monster species that spawned more often: lesser wall monster (freq bonus 4) The monster species that spawned more often: mercurial dragon (freq bonus 32) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 9) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: force scorpion The monster species that never randomly spawned: dark young The monster species that never randomly spawned: edger dunderpate flagstaff The monster species that never randomly spawned: cthonic lich The monster species that never randomly spawned: curn centaur The monster species that never randomly spawned: drug dealer The monster species that never randomly spawned: concussed steamering The monster species that never randomly spawned: Hermione Granger The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: werecockatrice The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 82) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 4) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 27) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 3) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 5) Trap randomization happened for 1 in 160 traps Next attribute increase check would have come at turn 1840 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was -1 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were paralyzed (-2) You were heterosexual You were suffering from very slight contamination. (28) You were prevented from having phasing (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1519 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was True Neutral The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could have safely prayed (216) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant armor (GHOTI) scroll of healing (PHYSIC STUNT DAMAGE SMALLERS) scroll of mana (BIEN TACHYMETRE GRESILLEMENT) scroll of phase door (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of standard id (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of cure (SHELF ON THE ELF) * scroll of extra healing (TDTTOSTBDTECONWIALACI) * scroll of greater mana restoration (RENEW TIME DIFFER SO QUANTITY) Spellbooks spellbook of healing (unhealthy) spellbook of knock (waving) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest...