porkman, neutral male angelic Priest -----+--+-# |........., |..<...@(|# |....d...| |......... ---------- [Porkman the Aspirant] St9 Dx6 Co7 In6 Wi11 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 Sn0 Xp1/0 T12 Latest messages The moon is waning tonight. The little dog bites the twen. The twen is killed! The little dog picks up 5 gold pieces. There is a wall in the way! You see here an uncursed wooden box {500}. There is an uncursed wooden box {500} here, loot it? [ynq] (q) Hmmm, it seems to be locked. The little dog drops 5 gold pieces. In what direction? [47896321><] THUD! In what direction? [47896321><] THUD! You break open the lock! You see here an uncursed wooden box {500}. The little dog picks up 5 gold pieces {0}. There is an uncursed wooden box {500} here, loot it? [ynq] (q) You carefully open the wooden box... # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 51 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Musable item generation frequency had a negative bias of 68% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 42% Implant drop chance was reduced to 84% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: flail (turn 20) The following skill became untrainable if you tried to train it too early: high heels (turn 266) The following skill became untrainable after a while: enchantment spells (turn 36415) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 59237) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66682 Monster spawn increase reached its maximum at turn 93772 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 8290590 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 5) The monster species that spawned more often: exchanger nymph (freq bonus 30) The monster species that spawned more often: lounger upturning (freq bonus 48) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 21) The monster species that spawned more often: sprook (freq bonus 8) The monster species that spawned more often: microfilmed pulque (freq bonus 21) The monster species that spawned more often: fetch demon (freq bonus 18) The monster species that spawned more often: neau rubber (freq bonus 12) The monster species that spawned more often: hairy force fungus (freq bonus 11) The monster species that spawned more often: tenon impressionistic (freq bonus 14) The monster species that spawned more often: dark maggot (freq bonus 60) The monster species that spawned more often: felwing (freq bonus 12) The monster species that spawned more often: nasty wraith (freq bonus 24) The monster species that spawned more often: overinvested mandolinist (freq bonus 6) The monster species that spawned more often: engorged eyebrow (freq bonus 56) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 21) The monster species that spawned more often: dark shape (freq bonus 14) The monster species that spawned more often: rotgut tennyson (freq bonus 21) The monster species that spawned more often: wight (freq bonus 28) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 7) The monster species that spawned more often: aureolin force fungus (freq bonus 14) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 5) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster species that never randomly spawned: crazed goblin The monster species that never randomly spawned: Naberius The monster species that never randomly spawned: pile of extremely dirty coins The monster species that never randomly spawned: hellwasp swarm The monster species that never randomly spawned: recompense jawboned The monster species that never randomly spawned: dark matter blob The monster species that never randomly spawned: nausea force patch The monster species that never randomly spawned: ossifier maximin The monster species that never randomly spawned: tasloi zombie The monster species that never randomly spawned: noxious warp fungus The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 58) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 14) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 12) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 2) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 90) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 6) Trap randomization happened for 1 in 978 traps Next attribute increase check would have come at turn 532 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having sickopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1489 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, Delphine and General Tullius Your deity was Delphine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of secure identify (ARTHUR SONIC PENDRAGON) scroll of healing (EDGELORD WITH A BLUNT WEAPON) scroll of mana (IRC CHANNEL SLASHEMEXTENDED) scroll of phase door (TOBYFOXHACK NETTALE) scroll of standard id (I AM NOOB) scroll of cure (GHAST OF SP00KTA) * scroll of extra healing (KLATHA DATHA NY ARYATHA) * scroll of greater mana restoration (A IS FOR AMY WHO FELL DOWN THE STAIRS) Spellbooks spellbook of healing (hostile) spellbook of resist sleep (indecisive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Since you quit, the score list will not be checked.