porkman, neutral male angelic Priest ------- |....d| |.....| ,......| |@d...# -----+- [Porkman the Aspirant] St5 Dx13 Co10 In5 Wi16 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC4 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: technicality You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 64% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 64% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 12) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1961) The following skill became untrainable after a while: general combat (turn 49938) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 67238) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101988 Monster spawn increase reached its maximum at turn 236595 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5939943 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: disfigured one (freq bonus 108) The monster species that spawned more often: slithy snake (freq bonus 3) The monster species that spawned more often: fife force patch (freq bonus 24) The monster species that spawned more often: Bulletproof Kleever (freq bonus 12) The monster species that spawned more often: velcro bitch (freq bonus 2) The monster species that spawned more often: bright massagist (freq bonus 12) The monster species that spawned more often: wayfarer perturbing discretional (freq bonus 8) The monster species that spawned more often: forest centaur (freq bonus 9) The monster species that spawned more often: janitor unbeliever (freq bonus 24) The monster species that spawned more often: cauldron concurred (freq bonus 4) The monster species that spawned more often: torpedoed interactive (freq bonus 9) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 8) The monster species that spawned more often: furious warp fungus (freq bonus 36) The monster species that spawned more often: twinighter viseing ionized unenforced (freq bonus 6) The monster species that spawned more often: wand permamimic (freq bonus 6) The monster species that spawned more often: poison wolf (freq bonus 36) The monster species that spawned more often: cold fusion elemental (freq bonus 15) The monster species that spawned more often: hc religious figure (freq bonus 4) The monster species that spawned more often: catnap cull gimlet (freq bonus 12) The monster species that spawned more often: bouncer rubber (freq bonus 18) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 16) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 12) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4) The monster species that never randomly spawned: cave bear The monster species that never randomly spawned: Baschdi Deathstrike The monster species that never randomly spawned: sludge golem The monster species that never randomly spawned: disrupter turret The monster species that never randomly spawned: Deth The monster species that never randomly spawned: fire zruty The monster species that never randomly spawned: too deep one The monster species that never randomly spawned: petty rabid rabbit The monster species that never randomly spawned: light girl The monster species that never randomly spawned: creeping spore The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 20) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 8) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 76) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 63) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 4) Trap randomization happened for 1 in 402 traps Next attribute increase check would have come at turn 2509 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 21% You saw invisible You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Demeter, Hestia and Adephagia Your deity was Hestia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of taming (MAYBE LOVELY WHEN TOUCH) scroll of healing (YKEN PACK) scroll of mana (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of phase door (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of standard id (KNIRHS YMEV OLI) scroll of cure (STEAMGREENLIGHTGORGON) * scroll of extra healing (DELICATE SENSIBILITIES) * scroll of greater mana restoration (SHUCKLEINOU) Spellbooks spellbook of healing (unwritten) spellbook of resist sleep (sparking) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (29 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.