porkman, neutral male angelic Priest -----.----- |.......{.. |$..@d....| |....{....| |.........| ----------- [Porkman the Aspirant] St9 Dx10 Co15 In7 Wi15 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: acid resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 75% Armor drop chance was reduced to 91% Tool drop chance was reduced to 82% Food drop chance was reduced to 99% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: martial arts (turn 4) The following skill became untrainable if you tried to train it too early: implants (turn 1040) The following skill became untrainable after a while: flail (turn 80561) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 39794) Heavy curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35220 Monster spawn increase reached its maximum at turn 163110 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 586625 The monster class that cannot be genocided was gnome The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: unhealthy fungus (freq bonus 3) The monster species that spawned more often: pinned drolly (freq bonus 3) The monster species that spawned more often: applejack topeka (freq bonus 3) The monster species that spawned more often: bone beetle (freq bonus 16) The monster species that spawned more often: gremlin doublecurser (freq bonus 12) The monster species that spawned more often: magnetic growth (freq bonus 6) The monster species that spawned more often: werebear (freq bonus 10) The monster species that spawned more often: ranged eye (freq bonus 18) The monster species that spawned more often: honed radian (freq bonus 6) The monster species that spawned more often: mana spore (freq bonus 16) The monster species that spawned more often: ninja master (freq bonus 8) The monster species that spawned more often: condemned one (freq bonus 15) The monster species that spawned more often: ecumenic electrotype (freq bonus 24) The monster species that spawned more often: force dwarf (freq bonus 84) The monster species that spawned more often: arphexad (freq bonus 21) The monster species that spawned more often: vegetarianism electro (freq bonus 18) The monster species that spawned more often: apocrypha haplessly (freq bonus 20) The monster species that spawned more often: house fly (freq bonus 24) The monster species that spawned more often: nether stalk (freq bonus 12) The monster species that spawned more often: breeder mouse (freq bonus 48) The monster trait that was more common: monsters that eat metal (freq bonus 12) The monster species that never randomly spawned: wereumberhulk The monster species that never randomly spawned: Archon The monster species that never randomly spawned: unbailable resplendent The monster species that never randomly spawned: banishment demon The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: flying frog The monster species that never randomly spawned: vandal The monster species that never randomly spawned: kid embrocation portioner The monster species that never randomly spawned: Anne The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 13) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 20) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 5) Trap randomization happened for 1 in 574 traps Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Riddler, Poison Ivy and Two-Face Your deity was Poison Ivy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (89) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of undo genocide (THAZI N EPIBATHA CHEOUCH CHA) scroll of healing (VM J UECM 5 O9FAD8) scroll of mana (LOREM IPSUM SIT AMET) scroll of phase door (IO IO O PHRIXRIZO EOA) scroll of standard id (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of cure (TERRA ZOMBIES HAVE THE WRONG COLOR) * scroll of extra healing (NOGROKO) * scroll of greater mana restoration (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) Spellbooks spellbook of healing (venerable) spellbook of wizard lock (pale) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (32 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.