porkman, neutral male angelic Priest ----+-- |...f@| |.....| |.....| |.....| ------- [Porkman the Aspirant] St6 Dx9 Co10 In6 Wi18 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: teleport control You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 63% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 70% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 19% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: saber (turn 65) The following skill became untrainable if you tried to train it too early: attack spells (turn 50) The following skill became untrainable after a while: shield (turn 58085) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 61905) Items were more likely to be generated cursed by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28516 Monster spawn increase reached its maximum at turn 160203 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2823360 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: pile of coins (freq bonus 13) The monster color that was spawned more often: brown (freq bonus 24) The monster species that spawned more often: epidote growth (freq bonus 30) The monster species that spawned more often: icy flame (freq bonus 160) The monster species that spawned more often: fox spirit (freq bonus 90) The monster species that spawned more often: ferrous force patch (freq bonus 60) The monster species that spawned more often: lulu ass (freq bonus 90) The monster species that spawned more often: petty battle girl (freq bonus 90) The monster species that spawned more often: loading snake (freq bonus 30) The monster species that spawned more often: ultramarine growth (freq bonus 30) The monster species that spawned more often: tear beam (freq bonus 30) The monster species that spawned more often: chimaera (freq bonus 14) The monster species that spawned more often: tunnel queen (freq bonus 34) The monster species that spawned more often: bramble thresher (freq bonus 68) The monster species that spawned more often: eye tyrant (freq bonus 64) The monster species that spawned more often: intestinal chairmaned (freq bonus 60) The monster species that spawned more often: very old blood dragon (freq bonus 576) The monster species that spawned more often: scald subvocal preassembled (freq bonus 42) The monster species that spawned more often: somatic bomb (freq bonus 42) The monster species that spawned more often: reportedly litre (freq bonus 68) The monster species that spawned more often: implant trove (freq bonus 84) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 57) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 15) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster species that never randomly spawned: doodling variational The monster species that never randomly spawned: caster druid The monster species that never randomly spawned: armored deflation overenthusiastically The monster species that never randomly spawned: terchet force patch The monster species that never randomly spawned: large arrow turret The monster species that never randomly spawned: Jauffre The monster species that never randomly spawned: pshawing retard The monster species that never randomly spawned: werejelly The monster species that never randomly spawned: hilted polearm The monster species that never randomly spawned: bust supersecret advice rifling unverified bosoming The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 41) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 1) Trap randomization happened for 1 in 559 traps Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Symphonic Metal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant weapon (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of healing (DEADLY BONES FILE) scroll of mana (SONIC VALHOG 3 AND KNUCKLES) scroll of phase door (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of standard id (PARALLAX PROBLEM) scroll of cure (EYEHACK LEVELPORT CHANGE IS BULLSHIT) * scroll of extra healing (MOVE RAISED BY FEARED) * scroll of greater mana restoration (SUPER BURNINATE ENEMY WITH VERY TIRED) Spellbooks spellbook of healing (nexus) spellbook of force bolt (gray) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.