porkman, neutral male angelic Priest ----------- --...$....... |...........| |@f.........| |...........| |............ |..........-- ------------ [Porkman the Aspirant] St11 Dx9 Co9 In9 Wi19 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: displacement You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 26 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 44% chance Wand drop chance was reduced to 85% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 85% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: body spells (turn 57) The following skill became untrainable if you tried to train it too early: short sword (turn 8008) The following skill became untrainable after a while: occult spells (turn 45630) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 37534) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54363 Monster spawn increase reached its maximum at turn 297893 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 669056 The monster class that cannot be genocided was xorn The monster class that was spawned more often: pile of coins (freq bonus 33) The monster species that spawned more often: Indalecio (freq bonus 204) The monster species that spawned more often: cat eared devil (freq bonus 108) The monster species that spawned more often: eel wrap (freq bonus 36) The monster species that spawned more often: acidic patch (freq bonus 68) The monster species that spawned more often: paingod (freq bonus 136) The monster species that spawned more often: goyaman (freq bonus 37) The monster species that spawned more often: green orc (freq bonus 164) The monster species that spawned more often: camel (freq bonus 36) The monster species that spawned more often: oak nymph (freq bonus 35) The monster species that spawned more often: pleasure (freq bonus 74) The monster species that spawned more often: endeavor totter (freq bonus 156) The monster species that spawned more often: lumbering reobtainable (freq bonus 144) The monster species that spawned more often: fopped scissor (freq bonus 74) The monster species that spawned more often: Count Urcula (freq bonus 80) The monster species that spawned more often: petty white slime (freq bonus 35) The monster species that spawned more often: plankton repainted (freq bonus 102) The monster species that spawned more often: magical repasted (freq bonus 34) The monster species that spawned more often: food trove (freq bonus 272) The monster species that spawned more often: castalia (freq bonus 420) The monster species that spawned more often: quark (freq bonus 111) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster species that never randomly spawned: chemistry golem The monster species that never randomly spawned: exterminator glue The monster species that never randomly spawned: mystic The monster species that never randomly spawned: princess-kidnapping dragon The monster species that never randomly spawned: alucard cosplayer The monster species that never randomly spawned: congressional borderland nestle The monster species that never randomly spawned: educator The monster species that never randomly spawned: shard force fungus The monster species that never randomly spawned: Signor Niccolo Davelli The monster species that never randomly spawned: denuclearize birdmen The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 11) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 18) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 14) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 9) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: metal spell trap (freq bonus 1) Trap randomization happened for 1 in 422 traps Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1482) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of identify (BLOWS YOU IF I YOU GET) scroll of healing (HEEL STEALING) scroll of mana (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of phase door (DESUM TETRAL) scroll of standard id (SEXY SLYTHERIN SLUTS) scroll of cure (DER GROESSTE LAG DES JAHRHUNDERTS) * scroll of extra healing (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) * scroll of greater mana restoration (IN THE CHAPEL WAS AN AID OF ME) Spellbooks spellbook of healing (nether) spellbook of resist poison (red-listed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.