porkman, neutral male angelic Priest --.---.------ |...........| |..........$. |d..........| |.@.......... ------------- [Porkman the Aspirant] St6 Dx9 Co6 In8 Wi13 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 50% Armor drop chance was reduced to 75% Tool drop chance was reduced to 90% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: riding (turn 144) The following skill became untrainable if you tried to train it too early: body spells (turn 12) The following skill became untrainable after a while: bow (turn 46992) The following skill couldn't be trained before a certain turn number is reached: mace (turn 13962) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8000 Monster spawn increase reached its maximum at turn 83418 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1925928 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: mean growth (freq bonus 42) The monster species that spawned more often: gain floored (freq bonus 24) The monster species that spawned more often: wand golem (freq bonus 45) The monster species that spawned more often: two-headed snake (freq bonus 18) The monster species that spawned more often: tar spore (freq bonus 24) The monster species that spawned more often: verina (freq bonus 10) The monster species that spawned more often: clink demonized (freq bonus 6) The monster species that spawned more often: big spider (freq bonus 21) The monster species that spawned more often: mana growth (freq bonus 24) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 4) The monster species that spawned more often: enshrining transition (freq bonus 42) The monster species that spawned more often: carboy vising sardine (freq bonus 16) The monster species that spawned more often: rafflesia (freq bonus 54) The monster species that spawned more often: continent centaur (freq bonus 3) The monster species that spawned more often: bright star (freq bonus 8) The monster species that spawned more often: undead beholder (freq bonus 10) The monster species that spawned more often: master dark wall (freq bonus 18) The monster species that spawned more often: air mewlip (freq bonus 16) The monster species that spawned more often: hidway rubber (freq bonus 8) The monster species that spawned more often: clay growth (freq bonus 10) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 9) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster species that never randomly spawned: shady monkey The monster species that never randomly spawned: egocentric kamadan The monster species that never randomly spawned: yellow ape The monster species that never randomly spawned: japanese woman The monster species that never randomly spawned: sudden goalscorer The monster species that never randomly spawned: violet colony The monster species that never randomly spawned: blissful derby interlace The monster species that never randomly spawned: mynock The monster species that never randomly spawned: rainbow unicorn The monster species that never randomly spawned: card stalk The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 7) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 221) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 22) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 63) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 3) Trap randomization happened for 1 in 54 traps Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 71% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of charging (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of healing (LOREM IPSUM) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (BUSTER HYMEN) scroll of standard id (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of cure (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of extra healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) * scroll of greater mana restoration (VARFOR PRATAR DU SA OM MIN FLICKVAN) Spellbooks spellbook of healing (rolled) spellbook of detect monsters (protected) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.