porkman, neutral male angelic Priest -.-----+-------- |..............| |............... |..............| |......f.......| |......@F......| ---------------- [Porkman the Aspirant] St8 Dx7 Co15 In5 Wi14 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 94% Wand drop chance was reduced to 78% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 83% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 38% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 224) The following skill became untrainable after a while: implants (turn 19580) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51855) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63584 Monster spawn increase reached its maximum at turn 194844 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1612260 The monster class that cannot be genocided was mimic The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: dwarf lass (freq bonus 18) The monster species that spawned more often: skilled boomer (freq bonus 42) The monster species that spawned more often: aggressive morlock (freq bonus 15) The monster species that spawned more often: borg (freq bonus 14) The monster species that spawned more often: devour cube (freq bonus 21) The monster species that spawned more often: verina (freq bonus 28) The monster species that spawned more often: armored deflation overenthusiastically (freq bonus 12) The monster species that spawned more often: amnesia spore (freq bonus 14) The monster species that spawned more often: encephalographic overfull condescendence (freq bonus 18) The monster species that spawned more often: swearer somersaulting (freq bonus 12) The monster species that spawned more often: fennel deescalating ligaturing (freq bonus 54) The monster species that spawned more often: flowmeter panegyrist (freq bonus 27) The monster species that spawned more often: Infested Ghaele (freq bonus 16) The monster species that spawned more often: reprise thrower congenitally collard (freq bonus 24) The monster species that spawned more often: hugger dragon (freq bonus 24) The monster species that spawned more often: cheese-footed teacher (freq bonus 24) The monster species that spawned more often: difficult elephant (freq bonus 24) The monster species that spawned more often: headless ghost (freq bonus 20) The monster species that spawned more often: thunder caller (freq bonus 16) The monster species that spawned more often: Spread Archon (freq bonus 36) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster species that never randomly spawned: sixteen-headed hydra The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: hunter medicinal The monster species that never randomly spawned: RNGed Kop The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: holy slayer The monster species that never randomly spawned: tenterhook confidante ensconce circuiteer The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: trout The monster species that never randomly spawned: very old cyan dragon The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 14) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: gravation trap (freq bonus 1) Trap randomization happened for 1 in 736 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 934 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Medium Deborah The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1097) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of bad effect (COOOOOOOOO WARD) scroll of healing (EY REFLECT EFF INT) scroll of mana (MERCATOR MORI DEBET) scroll of phase door (TRATS ARL) scroll of standard id (TRASH GRENINJA) scroll of cure (BOJACK HORSEMAN SEASON FIVE) * scroll of extra healing (FAT PINK BLOB) * scroll of greater mana restoration (EDGELORD WITH A BLUNT WEAPON) Spellbooks spellbook of healing (canvas) spellbook of detect food (ramming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.