porkman, neutral male angelic Priest ------------------ |................| ----F----................--------- |..........@.....................- ...........d7....................| ---------................--------- |................| ------------------ [Porkman the Aspirant] St10 Dx11 Co13 In11 Wi16 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: sickopathy You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 35 Implant identification only worked 1 times out of 100 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 82% chance Wand drop chance was reduced to 42% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 87% Tool drop chance was reduced to 61% Food drop chance was reduced to 95% Monster death drops spawned with only 79% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: matter spells (turn 62) The following skill became untrainable if you tried to train it too early: protection spells (turn 57) The following skill became untrainable after a while: lightsaber (turn 46938) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 40010) Heavy curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53709 Monster spawn increase reached its maximum at turn 123165 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 716208 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: orc (freq bonus 5) The monster species that spawned more often: photoreceptor pacify (freq bonus 21) The monster species that spawned more often: chemical force fungus (freq bonus 7) The monster species that spawned more often: multitentacled eel (freq bonus 24) The monster species that spawned more often: breezier buffeted (freq bonus 18) The monster species that spawned more often: thundershock eel (freq bonus 22) The monster species that spawned more often: superdog (freq bonus 12) The monster species that spawned more often: cockish sociologist blowoff sidesplitting (freq bonus 7) The monster species that spawned more often: venom force patch (freq bonus 6) The monster species that spawned more often: samurai gnome (freq bonus 18) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 24) The monster species that spawned more often: cave springy (freq bonus 11) The monster species that spawned more often: maffia bedumb brisking (freq bonus 24) The monster species that spawned more often: latin six girl (freq bonus 21) The monster species that spawned more often: blat (freq bonus 8) The monster species that spawned more often: petty troll (freq bonus 54) The monster species that spawned more often: grand master thief (freq bonus 24) The monster species that spawned more often: super goblin (freq bonus 42) The monster species that spawned more often: pep numeral (freq bonus 18) The monster species that spawned more often: agent black spore (freq bonus 36) The monster species that spawned more often: racoon dog drunker (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster species that never randomly spawned: fourclaw The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: Samuel The monster species that never randomly spawned: giant owl The monster species that never randomly spawned: mighty soul The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: Freddie The monster species that never randomly spawned: flashlamp adaptation gong The monster species that never randomly spawned: power shoggoth The monster species that never randomly spawned: chuckling laser The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 29) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 15) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 9) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 13) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Trap randomization happened for 1 in 613 traps Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having sickopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (545) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of remove curse (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of healing (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of mana (WONTU PASS) scroll of phase door (GO AWAY) scroll of standard id (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of cure (BLUE SCREEN OF DEATH) * scroll of extra healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) * scroll of greater mana restoration (HITME) Spellbooks spellbook of healing (emanating) spellbook of resist sleep (cloth) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.