porkman, neutral male angelic Priest ---------+--- ............| |...........| |.........d@| |...........| ............| ------------- [Porkman the Aspirant] St11 Dx4 Co8 In7 Wi13 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: polymorph control You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 221 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 87% Tool drop chance was reduced to 74% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: spirituality (turn 47) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: riding (turn 36) The following skill became untrainable after a while: trident (turn 21450) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 39032) Sticky curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14825 Monster spawn increase reached its maximum at turn 175445 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 804285 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: sea monster (freq bonus 10) The monster species that spawned more often: coma fluke submergibility (freq bonus 144) The monster species that spawned more often: colorless spore (freq bonus 39) The monster species that spawned more often: uruk berserker (freq bonus 168) The monster species that spawned more often: appalled seagoing demarcating (freq bonus 78) The monster species that spawned more often: smart crasher (freq bonus 39) The monster species that spawned more often: dredged crowbar (freq bonus 12) The monster species that spawned more often: spike cobbler (freq bonus 66) The monster species that spawned more often: ghetto wort (freq bonus 24) The monster species that spawned more often: striped jelly (freq bonus 12) The monster species that spawned more often: phoenix (freq bonus 33) The monster species that spawned more often: flaming buckyball (freq bonus 48) The monster species that spawned more often: Seraph of the Law (freq bonus 33) The monster species that spawned more often: democratizing refrozen (freq bonus 14) The monster species that spawned more often: Eliane (freq bonus 84) The monster species that spawned more often: twelph (freq bonus 24) The monster species that spawned more often: spit demon (freq bonus 24) The monster species that spawned more often: yuki-onna (freq bonus 42) The monster species that spawned more often: bathtub spick (freq bonus 28) The monster species that spawned more often: alien mother (freq bonus 36) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 39) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster species that never randomly spawned: field vole The monster species that never randomly spawned: githyanki pirate The monster species that never randomly spawned: one-eyed bugger The monster species that never randomly spawned: Celine Jules The monster species that never randomly spawned: undead naga The monster species that never randomly spawned: elemental The monster species that never randomly spawned: flying caterwaul The monster species that never randomly spawned: furious fungus The monster species that never randomly spawned: mulla gonif The monster species that never randomly spawned: fleeing annoyer The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: fallout stone (gray) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 25) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 15) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 13) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 12) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 55) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 15) Trap randomization happened for 1 in 424 traps Next attribute increase check would have come at turn 449 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of mana (ERIKISEPHEARARACHARAPHTHISKERA) scroll of phase door (4OFAE OF9 SCC9) scroll of standard id (HAPAX LEGOMENON) scroll of cure (RANDOM STAT CHANGE MANY) * scroll of extra healing (MOVE FINGERS TO DISTUB BY STUNTS) * scroll of greater mana restoration (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) Spellbooks spellbook of healing (acidic) spellbook of sleep (gun-shaped) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.