porkman, neutral male angelic Priest --- | $ ... #.| |...f@| ------- [Porkman the Aspirant] St16 Dx8 Co11 In9 Wi18 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: fire resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 262 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 71% Implant drop chance was reduced to 92% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 81% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: body armor (turn 114) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 361) The following skill became untrainable after a while: enchantment spells (turn 47089) The following skill couldn't be trained before a certain turn number is reached: searching (turn 41980) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27947 Monster spawn increase reached its maximum at turn 195617 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1397480 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: vulnerability turret (freq bonus 24) The monster species that spawned more often: Gomar and Shioh (freq bonus 32) The monster species that spawned more often: hobbit bandit (freq bonus 40) The monster species that spawned more often: apocalypse (freq bonus 24) The monster species that spawned more often: giant pink ant (freq bonus 24) The monster species that spawned more often: baby cave lizard (freq bonus 9) The monster species that spawned more often: Avorial (freq bonus 21) The monster species that spawned more often: palpitation dizzily (freq bonus 14) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 4) The monster species that spawned more often: busted lagging shrived (freq bonus 80) The monster species that spawned more often: banishment demon (freq bonus 8) The monster species that spawned more often: trap warp fungus (freq bonus 8) The monster species that spawned more often: Melanie's hugging boot (freq bonus 18) The monster species that spawned more often: hemi-doppelganger (freq bonus 48) The monster species that spawned more often: vitality trove (freq bonus 20) The monster species that spawned more often: theme sheep (freq bonus 24) The monster species that spawned more often: attributable countersignature fragrantly (freq bonus 24) The monster species that spawned more often: Andor Drakon (freq bonus 72) The monster species that spawned more often: advanced bomb (freq bonus 36) The monster species that spawned more often: rubber golem (freq bonus 3) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 7) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: ultra wight The monster species that never randomly spawned: skylab renegade The monster species that never randomly spawned: preregistering smugger recommissioned perdurable The monster species that never randomly spawned: ghoulish soul The monster species that never randomly spawned: time warp fungus The monster species that never randomly spawned: violent beauty The monster species that never randomly spawned: large pile of porter coins The monster species that never randomly spawned: tie fighter The monster species that never randomly spawned: luxuriated reputable immaturity rathskeller recirculate traitor The monster species that never randomly spawned: fife stalk The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 14) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 9) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 40) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 3) Trap randomization happened for 1 in 392 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 21% You saw invisible You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (344) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant armor (ELAM EBOW) scroll of healing (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of mana (GRAB EM BY THE PUSSY) scroll of phase door (THAZI N EPIBATHA CHEOUCH CHA) scroll of standard id (NOTHINGOFFPULL) scroll of cure (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) * scroll of extra healing (DER AFFE MACHT 4 SCHADEN) * scroll of greater mana restoration (UTOR COMPERIO) Spellbooks spellbook of healing (sourcecode) spellbook of sleep (canvas) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.