porkman, neutral male angelic Priest -----------# |.......d@., |.........| |.........| |.........| -----+----- [Porkman the Aspirant] St13 Dx11 Co11 In7 Wi18 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: acid resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 73% Wand drop chance was reduced to 72% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 97% Tool drop chance was reduced to 98% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 87) The following skill became untrainable if you tried to train it too early: trident (turn 20) The following skill became untrainable after a while: petkeeping (turn 24219) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 16001) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 226870 Monster spawn increase reached its maximum at turn 312315 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1346514 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: nasty light (freq bonus 6) The monster species that spawned more often: quam bullring prosaically kiester unprepossessing (freq bonus 9) The monster species that spawned more often: gourmand ogre (freq bonus 3) The monster species that spawned more often: large pile of porter coins (freq bonus 12) The monster species that spawned more often: accounted sire minnesinger padded (freq bonus 8) The monster species that spawned more often: subside saliency (freq bonus 3) The monster species that spawned more often: great hell nanafushi (freq bonus 24) The monster species that spawned more often: navy growth (freq bonus 8) The monster species that spawned more often: baelnorn (freq bonus 6) The monster species that spawned more often: river giant (freq bonus 32) The monster species that spawned more often: real clear hound (freq bonus 8) The monster species that spawned more often: culf (freq bonus 5) The monster species that spawned more often: reportage wiry (freq bonus 12) The monster species that spawned more often: mean stalk (freq bonus 10) The monster species that spawned more often: watch keader (freq bonus 9) The monster species that spawned more often: lsd trove (freq bonus 20) The monster species that spawned more often: bombsight hardheartedly cream overinsure constancy (freq bonus 8) The monster species that spawned more often: Yamata no Orochi (freq bonus 4) The monster species that spawned more often: ivory warp fungus (freq bonus 24) The monster species that spawned more often: petty termite (freq bonus 12) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 9) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 8) The monster species that never randomly spawned: really dangerous force patch The monster species that never randomly spawned: fillen fungus The monster species that never randomly spawned: solid growth The monster species that never randomly spawned: novice quickling The monster species that never randomly spawned: furlough deluded bugeye interdenominational The monster species that never randomly spawned: lurker golem The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: gnome bitch The monster species that never randomly spawned: torment worm The monster species that never randomly spawned: golden force patch The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 421) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 23) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 11) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 57) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: doorning stone (gray) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: brown spell trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 1) Trap randomization happened for 1 in 201 traps Next attribute increase check would have come at turn 552 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dulcis, Cleptia and Scabies Your deity was Cleptia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (502) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of enchant weapon (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of healing (PANACHE EM EXTENDED BEAU GESTE) scroll of mana (CAN I BECOME A BEEFSTEAK) scroll of phase door (BUFF DEDEDE) scroll of standard id (FOOBIE BLETCH) scroll of cure (VAGUE POLITICAL COMMENTARY) * scroll of extra healing (BBQ BBQ) * scroll of greater mana restoration (PFAZER) Spellbooks spellbook of healing (appearing) spellbook of force bolt (dog eared) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.