porkman, neutral male angelic Priest ----- |...| |...| |f..| |.@.| |.... |Z..| ---.- [Porkman the Aspirant] St14 Dx9 Co7 In7 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: free action You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 67% Amulet drop chance was reduced to 85% Implant drop chance was reduced to 88% Potion drop chance was reduced to 91% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: enchantment spells (turn 11) The following skill became untrainable if you tried to train it too early: protection spells (turn 693) The following skill became untrainable after a while: occult spells (turn 51408) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 46907) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5531 Monster spawn increase reached its maximum at turn 85608 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2438403 The monster class that cannot be genocided was piercer The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: alchemist (freq bonus 27) The monster species that spawned more often: death sword (freq bonus 36) The monster species that spawned more often: mist denizen (freq bonus 12) The monster species that spawned more often: blank mold (freq bonus 21) The monster species that spawned more often: beambeam flayer (freq bonus 24) The monster species that spawned more often: jungle warrior shaman (freq bonus 96) The monster species that spawned more often: favoritism insolvable misinterpreting (freq bonus 10) The monster species that spawned more often: shabby malfunctioning (freq bonus 33) The monster species that spawned more often: pickpocket (freq bonus 6) The monster species that spawned more often: psycho vortex (freq bonus 48) The monster species that spawned more often: depowered stalk (freq bonus 21) The monster species that spawned more often: axial star (freq bonus 18) The monster species that spawned more often: frogman leader (freq bonus 36) The monster species that spawned more often: giant epidote dragonfly (freq bonus 27) The monster species that spawned more often: labelled samisen (freq bonus 16) The monster species that spawned more often: petro growth (freq bonus 7) The monster species that spawned more often: Super Old Fritz (freq bonus 16) The monster species that spawned more often: pakistani eroticizing (freq bonus 24) The monster species that spawned more often: flying polyp (freq bonus 42) The monster species that spawned more often: wiper rubber (freq bonus 24) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster species that never randomly spawned: minty tripping The monster species that never randomly spawned: water ghost The monster species that never randomly spawned: cuntgun turret The monster species that never randomly spawned: insuring beakier The monster species that never randomly spawned: manster The monster species that never randomly spawned: vortex The monster species that never randomly spawned: auditor hi intimately clubfoot The monster species that never randomly spawned: Xinvirae The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: stygian harlot The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 38) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 13) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 13) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 5) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 16) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 40) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 5) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 8) Trap randomization happened for 1 in 168 traps Trap difficulty was increased by 23 Next attribute increase check would have come at turn 283 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fiit-Ssaaar, Sssaass and Fiit-Yaaar Your deity was Sssaass The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (411) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of remove curse (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of healing (FALLOUT 4 IS DUMBED DOWN) scroll of mana (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of phase door (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of standard id (THX 1138) scroll of cure (AM PO COLVATIO) * scroll of extra healing (VEGETARIANISM IS AN EATING DISORDER) * scroll of greater mana restoration (HEAL A WOUND BY CALLING MANSERVENT) Spellbooks spellbook of healing (multiple) spellbook of resist poison (smeared) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.