porkman, neutral male angelic Priest ### #@| ### [Porkman the Aspirant] St6 Dx6 Co12 In8 Wi18 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: numbopathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 89% Potion drop chance was reduced to 93% Armor drop chance was reduced to 48% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: implants (turn 19) The following skill became untrainable if you tried to train it too early: lance (turn 318) The following skill became untrainable after a while: polearms (turn 84751) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 59331) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17826 Monster spawn increase reached its maximum at turn 91298 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 712950 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: jynx (freq bonus 12) The monster species that spawned more often: troll priest (freq bonus 10) The monster species that spawned more often: slashem horror (freq bonus 24) The monster species that spawned more often: greater balrog (freq bonus 6) The monster species that spawned more often: semi-novice warrior (freq bonus 12) The monster species that spawned more often: lethe fish (freq bonus 8) The monster species that spawned more often: The Terrible Old Man (freq bonus 5) The monster species that spawned more often: venom snake (freq bonus 14) The monster species that spawned more often: sonicbat (freq bonus 7) The monster species that spawned more often: joust slinger (freq bonus 8) The monster species that spawned more often: shantak (freq bonus 21) The monster species that spawned more often: amorphous stalk (freq bonus 144) The monster species that spawned more often: sucker gremlin (freq bonus 8) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 24) The monster species that spawned more often: hamming fish (freq bonus 27) The monster species that spawned more often: maw fiend (freq bonus 48) The monster species that spawned more often: default horror (freq bonus 36) The monster species that spawned more often: xerophthalmia salvagee (freq bonus 16) The monster species that spawned more often: meowth (freq bonus 27) The monster species that spawned more often: eating gargoyle (freq bonus 36) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster species that never randomly spawned: elf-lady The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: asshole lich The monster species that never randomly spawned: threshold force fungus The monster species that never randomly spawned: blink fungus The monster species that never randomly spawned: unrepentant undead The monster species that never randomly spawned: insensibly wainwright The monster species that never randomly spawned: toked anele coeducation The monster species that never randomly spawned: snowy nontechnical camcorder The monster species that never randomly spawned: wing baddie The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 10) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 22) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 55) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 3) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 52) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 4) Trap randomization happened for 1 in 680 traps Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having numbopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dudley, the RNG and Tariru Your deity was the RNG The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of charging (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of healing (DESPAIR OF ELFERIA) scroll of mana (U HAVE MAIL) scroll of phase door (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of standard id (LENS ALITUS) scroll of cure (MY NAME IS MISTER SIR) * scroll of extra healing (TOUCH ELF MAYBE BURN) * scroll of greater mana restoration (LOOKIE WHAT I FOUND) Spellbooks spellbook of healing (thorny) spellbook of wizard lock (corrupted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.