porkman, neutral male angelic Priest ----- |.@n| +.d.| |...| |.... |...| |..$| ----- [Porkman the Aspirant] St9 Dx10 Co12 In5 Wi15 Ch10 PriAngMalNeu S5 Dlvl:1 $5 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: half spell damage You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 118 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 76% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 51% Tool drop chance was reduced to 70% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 21) The following skill became untrainable if you tried to train it too early: body spells (turn 30) The following skill became untrainable after a while: enchantment spells (turn 10848) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 42136) Items were more likely to be generated cursed by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18224 Monster spawn increase reached its maximum at turn 55425 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 6933697 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: dust sucker (freq bonus 33) The monster species that spawned more often: gyarados (freq bonus 44) The monster species that spawned more often: invisible colony (freq bonus 24) The monster species that spawned more often: up-pushing vortex (freq bonus 7) The monster species that spawned more often: goblin windmage (freq bonus 10) The monster species that spawned more often: interhack horror (freq bonus 12) The monster species that spawned more often: cheesehead (freq bonus 20) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 48) The monster species that spawned more often: forest giant (freq bonus 5) The monster species that spawned more often: cloud nymph (freq bonus 10) The monster species that spawned more often: foreman coating depressed cutback fainer momma indigence (freq bonus 24) The monster species that spawned more often: chiffonnier photosynthesizing (freq bonus 8) The monster species that spawned more often: evasive maggot (freq bonus 12) The monster species that spawned more often: Ruea's noble sandal (freq bonus 20) The monster species that spawned more often: inferno (freq bonus 16) The monster species that spawned more often: ultramarine mold (freq bonus 42) The monster species that spawned more often: preestimating remittor (freq bonus 12) The monster species that spawned more often: yuki-stealesia (freq bonus 24) The monster species that spawned more often: dust devil (freq bonus 72) The monster species that spawned more often: air pump (freq bonus 8) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 16) The monster trait that was more common: monsters that mew (freq bonus 1) The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: gramercy sawdust The monster species that never randomly spawned: solid stalk The monster species that never randomly spawned: extirpation fistula The monster species that never randomly spawned: mushroom The monster species that never randomly spawned: animated beautiful funnel-heeled pump The monster species that never randomly spawned: cancer research lady The monster species that never randomly spawned: icy boomer The monster species that never randomly spawned: umber hydra The monster species that never randomly spawned: iba The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 27) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 16) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 4) Trap randomization happened for 1 in 177 traps Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Pepin the Healer, Griswold the Armorer and Farnham the Drunk Your deity was Griswold the Armorer The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (TELL EN MOVE WHAT HAVE) scroll of healing (VAGUE POLITICAL COMMENTARY) scroll of mana (PETENNABOUTHI PEPTOU BASI) scroll of phase door (ARTHUR SONIC PENDRAGON) scroll of standard id (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of cure (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of extra healing (IA CTHULHU) * scroll of greater mana restoration (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Spellbooks spellbook of healing (rainbow) spellbook of resist poison (mistranslated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.