porkman, neutral male angelic Priest ------- |@....+ |f....| |.....| |....-- |..o.| |....| ------ [Porkman the Aspirant] St12 Dx12 Co10 In8 Wi16 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 87 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 87% Potion drop chance was reduced to 80% Armor drop chance was reduced to 88% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: attack spells (turn 18) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1001) The following skill became untrainable after a while: club (turn 32035) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 22495) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61449 Monster spawn increase reached its maximum at turn 156036 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1827945 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: cursing eye (freq bonus 36) The monster species that spawned more often: recompensable scruffy johnnie (freq bonus 8) The monster species that spawned more often: asshole gnome rogue (freq bonus 12) The monster species that spawned more often: low priest (freq bonus 40) The monster species that spawned more often: orc sergeant (freq bonus 8) The monster species that spawned more often: slimy warp fungus (freq bonus 3) The monster species that spawned more often: sawteeth complexer (freq bonus 56) The monster species that spawned more often: abnormal Olog-hai (freq bonus 24) The monster species that spawned more often: razorvine (freq bonus 12) The monster species that spawned more often: war asshole (freq bonus 12) The monster species that spawned more often: hc model (freq bonus 10) The monster species that spawned more often: clicking patch (freq bonus 28) The monster species that spawned more often: ice warrior (freq bonus 12) The monster species that spawned more often: big gray unicorn (freq bonus 32) The monster species that spawned more often: librarian (freq bonus 42) The monster species that spawned more often: anthrazite force patch (freq bonus 16) The monster species that spawned more often: high patch (freq bonus 24) The monster species that spawned more often: wainrider (freq bonus 12) The monster species that spawned more often: young adult stone dragon (freq bonus 48) The monster species that spawned more often: logrolled bane (freq bonus 10) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 32) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 10) The monster species that never randomly spawned: hell knight The monster species that never randomly spawned: Lisa The monster species that never randomly spawned: undead bleeder The monster species that never randomly spawned: brute The monster species that never randomly spawned: Pitworm The monster species that never randomly spawned: golden mass The monster species that never randomly spawned: exacerbating really doze luteal The monster species that never randomly spawned: scarlet stalk The monster species that never randomly spawned: mischievous moss The monster species that never randomly spawned: water vortex The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 13) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 8) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 11) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 16) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 10) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 51) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 6) Trap randomization happened for 1 in 258 traps Next attribute increase check would have come at turn 708 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Atavus, Mellis and Infuscor Your deity was Mellis The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) scroll of mana (ELF VERY ACCURASY) scroll of phase door (LARGEST DIVING JUMP) scroll of standard id (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of cure (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) * scroll of extra healing (LETS PLAY NETHACK) * scroll of greater mana restoration (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) Spellbooks spellbook of healing (backward) spellbook of sleep (ethereal) Potions * potion of water (clear) potion of oil (chocolate) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.