porkman, neutral male angelic Priest -------.-- |......$. |........| |........+ |........| -....@| |....f| ------- [Porkman the Aspirant] St8 Dx13 Co7 In6 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC4 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: cold resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 99% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 219) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 6) The following skill became untrainable after a while: two-weapon combat (turn 23583) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 25367) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43622 Monster spawn increase reached its maximum at turn 124844 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4907889 The monster class that cannot be genocided was piercer The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: freezer snake (freq bonus 66) The monster species that spawned more often: floating eye (freq bonus 8) The monster species that spawned more often: race X (freq bonus 21) The monster species that spawned more often: missingno (freq bonus 21) The monster species that spawned more often: faberge sphere (freq bonus 36) The monster species that spawned more often: plasma warp patch (freq bonus 14) The monster species that spawned more often: greater maia (freq bonus 21) The monster species that spawned more often: nether worm mass (freq bonus 32) The monster species that spawned more often: extravator (freq bonus 40) The monster species that spawned more often: iron golem (freq bonus 360) The monster species that spawned more often: baby red dragon (freq bonus 36) The monster species that spawned more often: fancy mold (freq bonus 28) The monster species that spawned more often: localizing spleenish (freq bonus 48) The monster species that spawned more often: undead healer (freq bonus 27) The monster species that spawned more often: draftee serging fomenting weedier (freq bonus 28) The monster species that spawned more often: werehorse (freq bonus 60) The monster species that spawned more often: swearing nymph (freq bonus 20) The monster species that spawned more often: Telpan (freq bonus 14) The monster species that spawned more often: inertia growth (freq bonus 48) The monster species that spawned more often: tanked elephant (freq bonus 72) The monster trait that was more common: monsters that burble (freq bonus 4) The monster species that never randomly spawned: tasloi chief The monster species that never randomly spawned: dragger palely The monster species that never randomly spawned: siege beast The monster species that never randomly spawned: boxlike vitalize The monster species that never randomly spawned: outshine quiz The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: normal monster The monster species that never randomly spawned: healing growth The monster species that never randomly spawned: peasant The monster species that never randomly spawned: Morton The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 12) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 18) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 12) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 8) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 18) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 12) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 10) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 3) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of healing (KATNISS SHOT PEETA IN THE HEAD) scroll of mana (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of phase door (MIXING FUCK) scroll of standard id (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of cure (YERXA) * scroll of extra healing (IAZNAB) * scroll of greater mana restoration (SUKI TOKIMEKI TO KISS) Spellbooks spellbook of healing (rank) spellbook of wizard lock (dark green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.