porkman, neutral male angelic Priest -------------- |............| --............-- -..............| |.......@......| |........d.....| --..........'.-- |............| -.-#---------- [Porkman the Aspirant] St12 Dx8 Co9 In7 Wi15 Ch9 PriAngMalNeu S4 Dlvl:1 $4 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: polymorph control You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 13 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 48% Amulet drop chance was reduced to 75% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: devices (turn 262) The following skill became untrainable if you tried to train it too early: martial arts (turn 442) The following skill became untrainable after a while: protection spells (turn 17171) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 6663) Sticky curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 96705 Monster spawn increase reached its maximum at turn 237675 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 747054 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: thiever snail (freq bonus 12) The monster species that spawned more often: ossium animatum (freq bonus 12) The monster species that spawned more often: damms (freq bonus 10) The monster species that spawned more often: sparkling mold (freq bonus 8) The monster species that spawned more often: black dragon bat (freq bonus 5) The monster species that spawned more often: foresail conveying (freq bonus 3) The monster species that spawned more often: patriarch (freq bonus 2) The monster species that spawned more often: undead otaku (freq bonus 30) The monster species that spawned more often: shimmering dragon (freq bonus 4) The monster species that spawned more often: gang scholar (freq bonus 12) The monster species that spawned more often: persian (freq bonus 10) The monster species that spawned more often: undead officer (freq bonus 3) The monster species that spawned more often: carrion bird (freq bonus 6) The monster species that spawned more often: frozen ice block (freq bonus 6) The monster species that spawned more often: quack trimly feinting (freq bonus 8) The monster species that spawned more often: hairy mushroom (freq bonus 24) The monster species that spawned more often: personalized killer tripe ration (freq bonus 24) The monster species that spawned more often: night slinger (freq bonus 24) The monster species that spawned more often: inertia fungus (freq bonus 12) The monster species that spawned more often: ifrit (freq bonus 10) The monster trait that was more common: monsters that eat veggies (freq bonus 7) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 4) The monster species that never randomly spawned: hallucination image The monster species that never randomly spawned: petit permamimic The monster species that never randomly spawned: drydrip warp patch The monster species that never randomly spawned: Mirror Planetar The monster species that never randomly spawned: gatling automata The monster species that never randomly spawned: nonbending abasing The monster species that never randomly spawned: Jigen Daisuke The monster species that never randomly spawned: prizewinner westminster The monster species that never randomly spawned: Archplanetar The monster species that never randomly spawned: ultramarine stalk The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 18) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 32) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 20) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 36) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 16) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 15) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 3) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 4) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 14) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 2) Trap randomization happened for 1 in 517 traps Next attribute increase check would have come at turn 826 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (SLIGHTED BROCCOLI RESTORATION) scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (VALKYRIE DIMENSION) scroll of standard id (RAKIMONTRARAR) scroll of cure (IPSAE IAOAI) * scroll of extra healing (LIVING SALT SHAKER) * scroll of greater mana restoration (A WILD STEELIX APPEARED) Spellbooks spellbook of healing (jetting) spellbook of wizard lock (white-listed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.